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Steve Purcell Responds to Sam & Max 2 Cancellation - briefly
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| (hx) 12:29 AM CET - Mar,06 2004 |
Steve Purcell, creator of Sam & Max, has
sent a letter to the fan site International House of Mojo with his reaction
to the cancellation of Sam & Max 2:
LucasArts' sudden decision to stop production on Sam & Max is mystifying. Sam & Max was on schedule and coming together beautifully. I couldn't have been more pleased with the quality of the writing, gameplay, hilarious animation and the gorgeous 3D world that Mike Stemmle's team has created. The rug has been pulled out from under this brilliant team who've so expertly retooled Sam & Max for the 21st century. I'm extremely frustrated and disappointed especially for the team who have devoted so much effort and creativity to Sam & Max. It's a shame to think that their accomplishments, as well as the goodwill that has been growing in the gaming press toward this project, will all go to waste due to this shortsighted decision. Thanks everyone, for continuing to make your feelings known. --Steve Purcell
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| Comments from Zeus | posted - 03:09 AM CET - Mar,06 2004 | | this just shows one thing again: managers are stupid lemmings, copycats, they dont care if something is original or innovative or has integrity, if they dont manage a company that makes games they would manage a company that sells weapons, its all the same to them. they dont appreciate the scene. the gaming industry will go the same way like the music industry, it will die out, cause they produce the same shit over and over again. Soon we will get an Unreal Tournament for every quartal of the year. | |
| Comments from :) | posted - 08:35 AM CET - Mar,06 2004 | | nicely said | |
| Comments from Flad | posted - 08:39 AM CET - Mar,06 2004 | | Its a bit sad seeing that LucasArts finally has come to this point. They are abandoning all old trademarks of the great adventure era. Now anything that hasn't Starwars labeled on to it will not hit the presses. With mediocre titels like the consolish Full Throttle 2, I dont really care. It would have made the original turn around in horror in its grave. S&M 2, I actually had hopes for. But comeon, no mather how much critical acclaim Grim Fandango got, from both the press and its players, the big titel from 1998 will still be Half-life, and I think LA are scrapping everything remotely original to get a hit of that caliber, on every possible platform. I'm not in the business, but FMPOV the only way to go is to innovate, being original and true to yourself. Copycats will never hit the big one. | |
| Comments from Hi-C | posted - 10:59 AM CET - Mar,06 2004 | | Nice comments, Flad and Zeus. It's astonishing to think that only a decade ago innovation was a commonplace in gaming - hardly a month passed without something new and weird being tried. That was possible while the garage developer was possible, and games were much more simple graphically. We're paying a price for progress which has brought with it the legions of bean counters, huge budgets, and the vicious expectations of large corporations. What a shame. And Zeus, as for your gem of an analogy to arms dealers, maybe it's already here. We have no shortage of major games, including one from the US Army itself, glorifying war. With the military draft looming in the US, the significance of that cultural project may soon be apparent. | | The old comment system has been replaced. Use the regular FORUMS!
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