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Poacher Interview - interview
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| (hx) 10:42 AM CET - Feb,26 2004 |
HomeLAN has posted
an
interview with Peter Khojasteh of Exileworks as he talks about Poacher,
their upcoming and unusual action-strategy game where the player goes out and
hunts wild animals. Here is a bit:
HomeLAN - What can you tell us about the basic gameplay for Poacher?
Peter Khojasteh - The game is played from a first person perspective emphasizing stealth. Using a wide variety of weapons, including some explosives, the player will move through wilderness environments hunting animals while trying to avoid getting killed. At the same time the player will also have to avoid or engage the wardens who will actively hunt the player. Vehicles will also play an important role.
When the hunt is over, the player is taken back to the GWI (game world interface) where they will manage resources. This includes planning trips to other hunting sites, buying and selling the goods you acquire, buying new equipment including vehicles and weapons, and checking the status of goods on the global market. The GWI is essentially the player's portal into the various 3d environments, and also adds its own unique gameplay elements.
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