Updated:11:23 AM CEST Jul,22
(new)
(c) 1998-2026 Gameguru Mania
Privacy Policy statement
|
Max Payne 2 Impressions - preview
|
| (hx) 01:07 PM CEST - Oct,13 2003 |
Norwegian
fansite Payne Reactor has posted
its impressions of Max Payne 2, based on seeing a brief demo of the upcoming
sequel to the original film-noir action thriller. Developed by Remedy
Entertainment, Max Payne, will be in stores in North America on October 15, 2003
and in Europe on October 24, 2003, with console releases on the PS2 and Xbox
slated for December 3. Here is an excerpt:
The setup for the demo was a Falcon Northwest PC decorated in the Max Payne 2 theme (see picture, don't know if this is exactly the same, but you get the picture), a big screen with a projector, a fairly big sound setup feat. 5.1 surround, and a comfy couch me and WhiteRabbit got seated on. I'll get more into the details about the game later, while keeping it pretty spoiler free, just giving you my impressions of the game and what's new compared to Max Payne. We first got one demo based on an older build. The level was basically the same, it had no physics, the graphics were improved, Max looked as good as he did now, there were some more reflections, general details, fresh bullet-time stuff and so on.
Overall it looked like an improved Max Payne, and here is the point that I think divides Remedy from many other companies developing a sequel. They could have left it at that and still released a fairly good game. But they went along and added physics, which gave the game a whole new dimension, the music we heard in other levels ,that also kicked an amazing amount of ass and it seemed a lot more polished in the second build. Before we got that demo we had lunch at an Italian restaurant. Me, Mika, WhiteRabbit and Corey from Rockstar. I'm starting to wonder where Rockstar digs up all these cool talented guys. The food was good too, no bad meals in New York it seems.
| |
The old comment system has been replaced. Use the regular FORUMS!
|
|