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GeForce FX Interview - tech
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| (hx) 05:52 PM CET - Nov,19 2002 |
Beyond3D has conducted
an interview with NVIDIA's Geoff Ballew as he answers a few questions
regarding to the GeForce FX. The topics include the 128-bit bus,
texture mapping units, floating point speed, vertex peformance, FSAA,
Anisotropic filtering, and more. Here is a slice:
Beyond3D:The numbers in the press documentation are consistent with GeForce FX utilising a 128-bit memory bus, is that the case?
Geoff Ballew: It is still a 128-bit bus.
So, other people on the market have a 256-bit bus, right, some are fast and some are slow -- just having 256-bit doesn't mean you are fast. What's does mean you are fast is a good balance architecturally between your core and your memory, combined with the fact of using very fast memory. We have the worlds fastest memory, 500MHz, which on data rate is 1GHz. So, in rough comparisons, ATI is wider, but we're a hell of a lot faster. And making sure that you're tuned with the pipeline is even more important.
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