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NVIDIA Interview - tech
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| (hx) 11:51 AM CEST - Sep,04 2002 |
HomeLAN chats with NVIDIA's Tony Tamasi as he talks about a number of topics concerning the graphics chip developer. Here is a snip:
HomeLAN - Do you think it was a mistake to release a line of MX budget cards with the GeForce name that don't contain many of the DirectX features that the current GeForce line has?
Tony Tamasi - We took a lot of heat, but the reality is no naming convention is perfect and GeForce4 Mx is a great product. To call it anything else would have been a disservice to the product. All in all, the GeForce4 Mx line-up is solid and delivers and incredible amount of performance for the money. It really has more in common with a GeForce4 than it does with any of our previous generation products. The GeForce4 MX offers a competitively priced solution and marks a significant increase in performance over similar products in the market while adding new features such as Accuview Antialiasing and nView multi-display support, characteristic of the GeForce4 family. The GeForce4 MX was designed specifically for the mainstream PCs. Typically, mainstream owners play games like The Sims, Rollercoaster Tycoon and Who Wants to Be A Millionaire that don’t take advantage of pixel and vertex shaders and don’t require the high-end graphics processing power of a GeForce Ti. To include those features in the GeForce4 Mx would have forced a higher priced product. If a mainstream customer wants vertex and pixel shaders, we offer the GeForce4 Ti 4200 for well under $200 dollars.
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