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Abducted Interview - interview
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| (hx) 10:24 AM CEST - May,03 2002 |
Guys at HomeLAN
really rocks, I really like their interviews, today they chats with members
of Contraband Entertainment as they talk about Abducted, their
upcoming sci-fi action game for the PC, Mac and Xbox. Here is a snip:
HomeLAN: What other gameplay features do you consider to be important and/or unique?
Richarad Cowgill: Our main goal, aside from focusing on horror and fear, is to make the game feel like you're in a movie. The engine has a great cinematics system already, it's very intuitive system based on splines and bezier controls- any artist would feel right at home with this control scheme.
Tools are very important to us. Without great tools it's hard to make a great game. We're still developing our process of making characters, environments easily integrated into the engine. But I can't say I'm disappointed, we have a fantastic engine and set of tools to work with, it's a great development environment for making this game as good as we possibly can.
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