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Starmageddon: Project Earth Info - briefly
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| (hx) 01:07 AM CEST - Apr,04 2002 |
 
Mindscape has sent along a
press release announcing the acquisition of the UK publishing rights for the space RTS
game Starmageddon: Project Earth from Polish developer Lemon Interactive. The game
takes the best and proven elements of the real-time strategy genre to the next level,
where both quick thinking and long-term strategies are important. Starmageddon: Project
Earth features unique gameplay, an easy-to-use interface, 3D technical advances, and a
storyline that is integral to gameplay. Starmageddon: Project Earth will be released in Q3
2002 for PC CD-Rom, priced at £24.99. Here is a snip from the press release:
Starmageddon: Project Earth joins Earth in a period of expansion where space seems infinite. Computers are endlessly more powerful than they are today, but have not developed enough to beat the power of the human mind. One in a billion people has the power to run the Bahamuts - the motherships that are the basis of any space fleet. Such people, known as Sundivers, are neurally connected to the mothership and are able to virtually manage all of its functions – the user plays a Sundiver. On a mission to colonise another planet, the player’s Bahamut and two others are met by a mysterious comet, heading towards Earth. But alien warships are lying in wait in the comet’s tail…
Players will be blown away at how accessible Starmageddon: Project Earth is to all players, not just RTS fans. With its one-screen interface and easy-to-use controls, any gamer can jump in and start playing. Instead of having key tools on several different screens, Starmageddon: Project Earth has all that a player needs on one screen - maps, radars, production statistics, and battle zone information. Unlike other RTS games on the market, Starmageddon: Project Earth is a full 3D game that employs an advanced 3D engine with real-time 3D particle effects, bringing the entire environment to alive. The ships, along with having a high polygon-count and being individually textured, also move in space using real 3D space physics, supplying the ships with inertia and angular velocity. The sound effects, too, are produced with a 3D engine, providing 3D quality even on a pair of standard speakers. Controls are also easy to grasp. Players can control all elements of the game using a mouse, a cursor and the ‘control’ key.
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| Comments from Freakazoid | posted - 01:36 PM CEST - Apr,29 2002 | | It needs cheats or trainers... that ll be all | |
| Comments from Duncan | posted - 09:54 PM CEST - Jul,23 2003 | | Tombraid Angel of Darkness crashes with this driver, I reverted to 3.4 (didn't try 3.5) and everything works normally. | | The old comment system has been replaced. Use the regular FORUMS!
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