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Gorasul Interview - interview
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| (hx) 01:47 AM CET - Dec,04 2001 |
 
GameZone has posted
an interview
with an unnamed member or more of the team behind Gorasul: Legacy of the Dragon, the
RPG (currently still only available in Germany) with epic dimensions published by
JoWooD and developed by Silver Style. Here is a taster:
Q: Can you explain a little more about the different combat and game modes? Was this feature included to appease a wide range of different gaming tastes? How difficult is it to try to make a game both for hardcore RPG'ers as well as newcomers?
A: Yes, of course all these different combat and game modes should make the game attractive for a wide range of players. Listen to 3 people talking about RPGs, and you will get 5 different opinions. J The same thing happens in a development studio.
The most challenging aspect of these modes was the different game modes. We heard several times that people thought that we would spawn less creatures in the quest mode, but that's not true. The quest mode brings a "classic flair" into the game with its word riddles (it brings more quests!). The fight mode gives you a completely different challenge with its special boss enemies.
The other thing we spent a lot of effort on was creating Gorasul for advanced players *and* beginners. You can choose between really easy fights that a beginner can handle, or you can choose tough challenges. All in all Gorasul definetely offers you a broad range of mode options. So, to answer your question about how difficult it was to make a game interesting for all these different gaming tastes: It was not really difficult, but it was really time-consuming.
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