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UZDoom 5.0 Unleashes 64-Player Hell - briefly|
| (hx) 08:32 PM CEST - Aug,29 2026 | UZDoom 5.0.0 landed on GitHub on August 28.
The official account first linked the old 4.14.3 tag, then confirmed the 5.0 build is the one to grab.
This GZDoom fork adds IQM bone control, better gamepads with haptics, and a rebuilt netgame lobby.
Multiplayer now defaults to packet-server mode and caps at 64 players.
The changelog also flags security fixes that matter if you are still on an older build.
You still need original Doom IWADs; this is a community source port, not an id remaster.
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