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Xbox to lay off 3,200 employees, divest five studios - console|
| (hx) 04:32 PM CEST - Jul,06 2026 | Xbox has announced a major restructuring, reducing its headcount by 3,200 employees throughout fiscal year 2027, with 1,600 roles eliminated today. Four studios—Compulsion Games, Double Fine Productions, Ninja Theory, and Undead Labs—will leave Xbox ownership, while Marvel’s Blade developer Arkane Studios has begun consultations in France to explore “strategic options.”
Since 2018, we have aggressively expanded our studio portfolio while the number of games created each month across the industry now outpaces the last ten years combined. We now find ourselves competing not only with the largest publishers, but also with smaller independent studios. It is neither possible nor desirable to own every great independent studio. We have also learned that we are not the best home for every type of studio; in a typical year, we lost 64 cents for every dollar we invested. As we reset XBOX, we will help independent creators succeed by providing open development tools and audiences to realize their vision.
Compulsion Games and Double Fine Productions will return to management and transition to independent studios with their IP, catalog, and runway for their next games. Ninja Theory and Undead Labs have entered terms to join new ownership with funding to complete and grow Senua and State of Decay 3. In France, Arkane’s management is beginning required consultation with its Works Council to review potential strategic options.
We are also making reductions across other units, and in some cases, shifting investment to focus on higher priority projects. These changes vary in size across Activision, Bethesda/ZeniMax, Blizzard, King, Mojang, and XBOX Game Studios. None of our first party publicly announced games or projects are being cancelled as part of these reductions.
In addition, Mojang and King will now report directly to me. These two studios have increasingly become platforms and are our largest by monthly active players. They bring critical geographic, demographic, and differentiation to XBOX.
Ed.note: FY2025 (ended June 30, 2025): Gaming revenue reached a record $23.5 billion, up 9% (or ~$2 billion) from FY2024. So there’s no financial crisis here—just unbelievable greed… and it’s not just Microsoft with the Xbox, but absolutely all the big companies… they want more and more and more. But we, as users, have a defense: we can simply choose not to buy their products, services, or games. Personally, it really doesn’t bother me much anymore—I have so many books, movies, and old games (and all of them are great classics from the past) that I won’t have a chance to enjoy them all even by the end of my life.
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