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 Intel Texture Set Neural Compression Shrinks Textures by Up to 18x with Minimal Quality Loss - tech
(hx) 09:12 AM CEST - Apr,06 2026
Intel has introduced Texture Set Neural Compression (TSNC), an AI-powered technique that encodes entire sets of physically-based rendering (PBR) textures together using a neural network, far surpassing traditional block compression methods. In testing, TSNC Variant A achieves over 9x compression while Variant B reaches up to 18x, compared to roughly 4.8x from standard BC compression, all while maintaining high visual quality and enabling hardware-accelerated decoding via DirectX 12 Cooperative Vectors.

The technology dramatically reduces VRAM usage—for instance, rendering 4K texture sets (9 channels) at 1080p with anisotropic filtering using just 28MB per set—making it ideal for modern games facing exploding texture sizes. A sample application and research paper are already available, with Intel working toward broader SDK adoption to help developers ship titles with lower memory footprints.

This innovation joins similar neural efforts from NVIDIA and could transform graphics efficiency across GPUs.

last 10 comments:
Csimbi(02:17 PM CEST - Apr,06 2026 )
Reinventing the wheel - again...
Why not make decent CPUs instead?

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