Gameguru Mania Updated:12:05 AM CET Feb,11
66 lottery login

91 club

okwin

bdg game

55 club

Playbonus.ca
CONTACT
Please e-mail us if you have news.

(c) 1998-2026 Gameguru Mania
Privacy Policy statement
SEARCH:
 Dying Light 2 Q&A - Techland Talks DLC, Factions, Drivable Vehicles, Weapon Repairs, More - interview
(hx) 10:22 AM CEST - May,02 2022
The chaps over at WCCFTech have conducted an interview with Dying Light 2 lead designer Tymon Smekta?a as he talks about the game;s upcoming story DLC, and the potential for new modes of play, factions, drivable vehicles, weapon repairs, and more. He hints at a lot of interesting stuff. Here's an excerpt:
Looking ahead, you’ve promised two story expansions, the first of which arrives in the coming months. Can you share any details on what to expect from that?

What I can say right now is that the first one runs parallel to the main story, so it can be started right after Aiden arrives in The City. Since it’s the first one out the gate, we didn’t want to force players to finish the game before they’d be able to have fun with it. I went through some of the speculations our community has expressed online, but I haven’t seen any of those theories get it right. So I hope that we’ll positively surprise people with this DLC.

Will the story DLC tie into the overall branching narrative? Will you be able to make choices that affect events outside of the DLC’s story?

Its story is centered around a specific place outside of the Villedor city limits. But of course, there will be some choices to make!

Some of the updates for the original Dying Light ventured into new genres and styles of play (the Hellraid DLC comes to mind). Is there anything similar planned for Dying Light 2 Stay Human? I recall you mentioned something about a survival mode during one of the Dying 2 Know shows.

We’ve promised 5 years of support so I expect a lot will happen in the universe of the game. I don’t want to go into specifics as of now, but the first year or two of post-launch content is us experimenting with different ideas, different models, and different types of content. We want to do it like this to see what our community wants and what they hit it off with.

What about co-op? Could we see more content specifically focused on co-op? Or maybe PvP?

Absolutely. Some of the content updates that we’ll introduce this year and next year will be centered mostly on various types of online experiences. We definitely feel that there’s a lot we could do with Dying Light multiplayer, from adding more co-op mechanics to lots of different, fun gameplay modes.

last 10 comments:
All comments
 Add your comment (free registration required)