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 Unreal Engine Next-Gen MetaHuman Creator - briefly
(hx) 07:24 PM CET - Feb,10 2021
Epic Games has unveiled its MetaHuman Creator, a new browser-based app that enables game developers and creators of real-time content to slash the time it takes to build digital humans from weeks to less than an hour. And as you can see from the images in this story, the tools can create highly realistic human characters. MetaHuman Creator runs in the cloud via Epic’s Unreal Engine with a technology called Unreal Engine Pixel Streaming. In addition to speeding up the complex process of digital human creation, it also enables teams to more easily scale and make many types of characters to meet the demands of next-gen platforms and high-end virtual production.



MetaHuman Creator enables users to easily create new characters through intuitive workflows that let them sculpt and craft results as desired. As adjustments are made, MetaHuman Creator blends examples in the library in a plausible, data-constrained way. Users can choose a starting point by selecting a number of preset faces to contribute to their human from the range of samples available in the database. Users are able to apply a variety of hairstyles that use Unreal Engine’s strand-based hair system or hair cards for lower-end platforms. Developers can also choose clothing and pull features from 18 differently proportioned body types. When ready, users can download the asset via Quixel Bridge, fully rigged and ready for animation and motion capture in Unreal Engine, complete with level of detail (LODs). Users will also get the source data in the form of a Maya file, including meshes, skeleton, facial rig, animation controls, and materials.



MetaHuman Creator will be ready for test-driving as part of an Early Access program within the next few months. However, creators can go ahead and download a demo/sample for Unreal Engine 4.26.1. You can download the demo project from here.

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