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Cyberpunk 2077 Hotfix - patch|
| (hx) 07:22 PM CET - Dec,12 2020 | Cyberpunk 2077 is officially out, but it's not without its fair share of known issues and bugs, which have caused a lot of headaches with potential players. Issues are particularly bad on consoles, with base Xbox Ones and PS4s struggling mightily with CD Projekt RED's hyper-ambitious open-world RPG. To help address some of these glaring issues, CDPR is releasing the first (of hopefully many) hotfixes for Cyberpunk 2077 with hotfix update 1.04. For those who could have been susceptible to epileptic seizures while playing Cyberpunk 2077, this hotfix appears to include the first step towards fixing that major issue.
New hotfix to Cyberpunk 2077 is now live on PlayStation
consoles and PC. For Xbox systems, we are working to have the update out as soon
as possible. Here is the list of changes:
Quests
- Fixed an issue with completing the final objective in Gig: Freedom of
the Press.
- Fixed an issue with starting conversation with Johnny at the end in Life
During Wartime.
- Corrected a rare issue with NPCs no longer calling V if A Like Supreme
quest was abandoned mid-way.
- Fixed an issue with Nix not going into his default state in Spellbound
and KOLD MIRAGE.
- Fixed issues blocking progress in I Fought The Law if the quest area is
left.
- Fixed inability to find Delamain in Epistrophy.
- Fixed issues related to remaining in the second phase of the quest after
finishing Pacifica fight with Ozob if played after Finals.
- Fixed an issue with Nomads no longer present if V leaves the quest area
mid-combat in With a Little Help from My Friends/Queen of the Highway.
- Adjusted mappings and re-enabled quest tracker in M'ap Tann Pèlen/I Walk
the Line/Transmission.
- Fixed constraints on freedom to get up and sit down if neither blueline
condition is met in Violence.
- Fixed issues with time and space resulting from leaving the quest area
or abandoning the quest in Following the River.
- Fixed an issue with conversation with Johnny not starting after leaving
the hotel in Tapeworm.
- Fixed an issue with quest being blocked upon leaving the quest area
before climbing the hill in Following the River.
- Fixed the objective “Go into booth 9” not completing if the room’s
entered too fast in Automatic Love.
- Fixed Jackie’s issues with sitting still in The Ripperdoc.
- Other quest fixes
Gameplay
- Fixed the preview in weapon crafting.
Visual
- Reduced vehicle appearance pop-in.
- Speeded up switching first person perspective to third person
perspective in a vehicle.
- Fixed issues with animations missing from important quest NPCs during
cinematics.
Performance & Stability
- Improved stability, including various crash fixes.
Miscellaneous
- Modified the flashing effect on braindances to reduce the risk of
inducing epileptic symptoms. The effect has been smoothed out and the
flashes reduced in frequency and magnitude.
- Removed copyrighted songs incorrectly present in the game with "Disable
Copyrighted Music" feature toggled on.
Continue here to read the full story.PC-specific
- Switching language to default in the in-game settings now correctly sets
it to the language of your Steam client.
Console-specific
- Improved reflections quality on Xbox One and PlayStation 4 to eliminate
the smudge effect.
- Fixed “The Wasteland” achievement being stuck on 97% after completing
all relevant missions in The Badlands on Xbox.
- Fixed an issue with missing PT-BR VO for Xbox players in Americas.
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last 10 comments: | gx-x | (05:56 PM CET - Dec,13 2020 ) | yea, there's no fixing this. It's either low or a $700 GPU for ~60ish fps in 1080p on high (not ultra).
See you in a few years, game... | |
| gx-x | (06:48 PM CET - Dec,14 2020 ) | I'll give it a try but I have doubts...
Thanks regardless ;) | |
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