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 Diablo IV system design update - preview
(hx) 10:32 PM CET - Nov,20 2019
While Blizzard has confirmed that quarterly updates for Diablo IV will start providing a behind-the-scenes look at development starting in February 2020, more blog posts are already prepping players for what to expect while also engaging fans in the conversation around systems that are yet to be determined. David Kim, Lead Systems Designer on Diablo IV, posted an update on multiple systems in Diablo IV, including endgame progression. Here's an excerpt:
We haven’t decided whether the character leveling and experience system should be finite or infinite. We’ve been discussing the pros and cons of both and would love to hear your thoughts. There seems to be some concern around infinite being worse because it will eventually overshadow all the power granted by other sources. However, we can control how much power each system gives, whether it’s infinite or finite.

For example, say we’re talking about thousands of hours of gameplay . . . within those thousands of hours, we could choose to create a finite system that grants 1,000,000 times more power than an infinite system, making it practically impossible for the infinite system to catch up in power.

Also, power increase doesn’t need to be linear throughout the ranks—it can slow down as players reach higher levels. We believe the more important question is what experience feels best for players, and we can playtest various approaches to tuning to find the power curve that makes the most sense.

We have a couple reasons for having a different experience system in addition to a level cap. A level cap gives us the ability to grant players a sense of completion. But for players who want to go deeper into the game, a second experience system allows us to capture the fun of achieving those really difficult endgame goals and ranks. We can also introduce additional depth through this system, because players will be more experienced with the game at this point. Ultimately, our goal is to create a meaningful system that provides clear choices depending on your preferred playstyle in the endgame.

last 10 comments:
Csimbi(12:12 AM CET - Nov,21 2019 )
Unless they changed their minds about offline play, I have no interest.

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