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Battlefield 1 - Prise de Tahure Update - briefly|
| (hx) 07:21 PM CEST - Jul,20 2017 | Electronic Arts and DICE have released the Prise de Tahure update for Battlefield 1, and revealed its full release notes. According to the changelog, this update introduces Premium Trials, brings some changes to the UI, adds features to the Rental Server Program, and adds various tweaks and fixes to enhance gameplay.
MAPS & MODES
Soissons: Adjusted Flag D
capture area in Frontlines to improve map balance.
Nivelle Nights: Fixed a bug
where the Out of Bounds grayscale screen-effect would sometimes fail to
enable.
Nivelle Nights: Fixed an
issue where field kits in sector five in a Rush game could be used
before the sector was active.
Fort de Vaux: Players should
no longer be able to get on top of the fort around the courtyard area.
OTHER FIXES
Updated the Map Voting
system to exclude the previous map (as well as the current map) from
the random selection pool to prevent the possible A-B-A-B map play
pattern.
Game will now cancel
matchmaking whenever backing out of the Operations globe screen. This
to prevent a lingering blur state of the globe.
Synchronized damage taken
effect to the actual shooter networked state. Previously it lead to out
of sync effects where the shooter was not yet visible.
Fixed a rare client crash
that could occur when a player joined late and a player just
dropped/picked up a weapon.
Fixed a disconnect issue
that could occur when loading a map.
PREMIUM
Premium Friends –
Non-Premium players’ score will now show 0 throughout the match on all
Scoreboards and End-of-Round screens.
RSP
Added new setting to allow
for limited number of specific kits.
Added setting for round time
limit multiplier.
Added setting for Unlimited
Magazines.
Countdown stops if players
drop: Lowered the required player count for countdown to start game
round to the minimum number of players required to finish a game if
preround is enabled. The player count is unchanged if preround is
disabled.
Implemented a latency soft
lock option where players with a ping higher than 100ms higher get
kicked automatically.
UI
Fixed issue where the
"Player-Created Content" option was grayed-out, unusable, and set to
"Hide" after booting the title without a network connection.
Fixed the wrong transport
driver chase camera caption in the controls UI.
The networking issues icons
will not show up in Spectator Mode anymore
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