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Call of Duty: Infinite Warfare PC update - patch|
| (hx) 03:05 PM CET - Nov,18 2016 | Infinity Ward has released a new update for the PC version of Call of Duty: Infinite Warfare. Among other things, this update adds a mouse raw option, and improves the graphics options by making them a drop down menu. This patch also comes with various multiplayer and Zombies in Spaceland tweaks and fixes. In other words, this patch brings all the improvements that were made to the console versions. This patch will be auto-downloaded from Steam.
MULTIPLAYER
- Fixes for Medals
- General fixes for Infected mode
- Removing CTF Flags in Winner’s Circle; adjusted session state
change for games where there’s no kill cam
- Map exploits (we know some of you are reporting one on
Genesis; we’re working on it)
- Removal of Taunts that weren’t supposed to be unlocked
- Localization formatting fixes
- Adjusted a challenge to correctly reference Propulsion rather
than Rushdown
- Fixed typos
- Adjusted the challenge for killing players in the air just a
tinnnny bit more lenient
- EAK ADS fire fix
- Fixed an issue where the 2nd player in splitscreen would not
earn any Mission Team Progress
- Added a sound for tripmine projectile
- Fix for Synaptic death going through the ground
- Add a win to the top 3 players in FFA modes for leaderboard
stats and show victory on the final win/lose/tie HUD
- Created more contract between the 3 Scorestreaks that are
selected versus the ones that are disabled
- Adjusted points for score per bomb plant
- Fixed accessory collision on the R.A.W.
- Adjusted a Frontline spawn point on Riot due to intersection
geometry
- Fix for previews of Mission Team emblems when they were still
locked
- Adjusted gun camos
- FFA score increase from 50 to 100
- Fixed the collision of the strap on the Karma from glitching
through the other side of the gun
- DMR-1 – Epic- No longer supports the Variable Zoom Scope
- Enlarged the collision shape on cosmetics to prevent clipping
with various weapons
- Fix for one extra frame of latency that was appearing in the
muzzle flashes
- Fixed a bug where bots wouldn’t pick up crates in Drop Zone
- Fixed a bug where the Stinger would lock on to your own
Killstreaks in FFA
- Fix for S&D crash
- Better win conditions that will prevent draws in Reinforce
- Combat Burst duration tuning for CWL
- CWL – adjustments to recipe for correct Payloud charge and
score rates
- Added Infected mode
- Adjustment to the Warden Killstreak on Breakout
- Pick 10 points are now blue
- Added ability to see the chosen Rig and mini combat record of
others players in a lobby
Zombies in Spaceland
- Fix for pap zappers having no ammo after you pick them back
up off the standee
- Fix for pap zappers not having camo after putting back on the
standee
- Fix for Brute having his helmet on incorrectly after removing
it after he grabbed a zombie
- Fix for zombies who “walk on airâ€
- Fixes for certain cards with the Alien Fight
- Front end camera transition fixes
- Fix for the croc mouth (sometimes it wouldn’t return to its
original height)
- Fix for seeing player outlines when they are playing emulated
arcade games
- Allow clowns to be part of the “kill marked†challenges
- Make sure the Brute zombie doesn’t decide to grab/kill
zombies who are marked for a challenge
- Fix for players being able to jump+sprint down the slide
- Add the soul key progression to the front end.
- Fix for players being able to repair a window from too far
away and avoid being attacked
- Fix for N31L’s pause/unpause functionality being broken after
letting him auto-pause due to multiple failed challenges in a row
- Fixed the occasional crawling zombie playing a standing death
animation
- Reducing emissive on camos
- Give player a hit reward if melee’ing during Infinite Ammo
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