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DOOM - Update #3 - patch|
| (hx) 01:22 PM CEST - Sep,23 2016 | id Software has released a new update for DOOM. According to the release notes, this update adds Deathmatch, Private Matches, and comes with various fixes and optimizations for both SnapMap and the game's SP Campaign mode.
DOOM - Update #3 Changelog:
Multiplayer
New Features
Deathmatch - New Deathmatch free-for-all multiplayer
mode now available.
Private Matches - Players are now able to create
their own private matches in multiplayer. When setting up your matches,
you can determine the modes, maps, length of play time, and other match
settings.
Campaign
Fixes and Optimizations
Fixed an issue where exiting
a Classic Map would cause the user to freeze on the Main Menu
Fixed a progression blocking
issue when reloading checkpoint in Titan’s Realm while picking up
yellow skull in crusher room.
Fixed the Summoner and Pinky
models not being visible under the Collectibles menu.
Fixed a crash which occurred
when reloading Security Switches checkpoint with DOOM Classic Weapon
Pose enabled in the VEGA Central Processing
Fixed cases of the Combat
Shotgun Pop Rocket mod not tracking progress towards mastery.
Fixed an issue where dying
at the map transition and restarting the map in next level would put
your character in a broken state
Fixed an issue where turning
on the Classic Weapon Pose during a weapon examination cut scene would
cause a broken state
Fixed Remote Detonation
mastery not incrementing if the player first uses Stun Bomb on enemy
targets.
Fixed an animation issue
where the Talisman Guards’ legs would not move.
Fixed an issue where Mission
Select does not accurately reflect the in game status of Dead Man
Stalking Challenge in Kadingir Sanctum.
Various instability issues
addressed.
SnapMap
Fixes and Optimizations
Improved general stability
Undo/Redo no longer causes
memory drops
Anonymous players now are
counted correctly in the map play counts
AI Path Points now work
properly when set to Sprint
Browser sorting and empty
browser are improved
Weapon switch now has proper
key bindings
Empty Containers can now be
picked up
Weapon On Pick Up logic
works when set to On Touched
Clients are now stopped by
Player Blocking Volumes
Locked doors now properly
display a "Locked" message
Skull keys can be added and
removed from Inventory
Added "Manage by AI
Conductor" setting to property settings of additional AI
Ammo gained from picking up
weapons works properly in all cases
Powercore spawns properly
when spawned a map start
Lost Souls work properly
with AI Path points
Give Armor works properly in
all conditions<
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