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 DOOM - Update #3 - patch
(hx) 01:22 PM CEST - Sep,23 2016
id Software has released a new update for DOOM. According to the release notes, this update adds Deathmatch, Private Matches, and comes with various fixes and optimizations for both SnapMap and the game's SP Campaign mode.

DOOM - Update #3 Changelog:

Multiplayer

New Features
Deathmatch - New Deathmatch free-for-all multiplayer mode now available.

Private Matches - Players are now able to create their own private matches in multiplayer. When setting up your matches, you can determine the modes, maps, length of play time, and other match settings.

Campaign

Fixes and Optimizations

Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
Fixed a progression blocking issue when reloading checkpoint in Titan’s Realm while picking up yellow skull in crusher room.
Fixed the Summoner and Pinky models not being visible under the Collectibles menu.
Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing
Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery.
Fixed an issue where dying at the map transition and restarting the map in next level would put your character in a broken state
Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state
Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets.
Fixed an animation issue where the Talisman Guards’ legs would not move.
Fixed an issue where Mission Select does not accurately reflect the in game status of Dead Man Stalking Challenge in Kadingir Sanctum.
Various instability issues addressed.

SnapMap

Fixes and Optimizations

Improved general stability
Undo/Redo no longer causes memory drops
Anonymous players now are counted correctly in the map play counts
AI Path Points now work properly when set to Sprint
Browser sorting and empty browser are improved
Weapon switch now has proper key bindings
Empty Containers can now be picked up
Weapon On Pick Up logic works when set to On Touched
Clients are now stopped by Player Blocking Volumes
Locked doors now properly display a "Locked" message
Skull keys can be added and removed from Inventory
Added "Manage by AI Conductor" setting to property settings of additional AI
Ammo gained from picking up weapons works properly in all cases
Powercore spawns properly when spawned a map start
Lost Souls work properly with AI Path points
Give Armor works properly in all conditions<

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