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No Man's Sky - Patch 1.07 - patch|
| (hx) 11:37 PM CEST - Sep,03 2016 | Hello Games has released the largest patch for No Man's Sky. This patch comes with a large number of bug fixes and tweaks, as well as specific PC improvements. This patch will be auto-downloaded from Steam.
Objectives and stuck without Hyper-drive Issues
Player no longer able to
redeem your pre-order ship at a point which would then prevent you
learning the hyper-drive blueprint (and if you have done this, we save
you).
Player no longer able to
bypass being sent to find hyper-drive tech by reloading a save in game
at a very specific point.
Getting Stuck in the world
Fixed a couple of low repro
bugs that could result in you falling through the world and getting
stuck underground.
A raycast in some space
stations could hit a very specific point that would put the player
inside the floor.
Fixed an issue that would
cause your ship to be thrown in the sky at high speed when taking off
(in rare cases could in turn lead to getting stuck).
Fixed an issue that would
cause your ship to get stuck in terrain and prevent you from taking
off, if the player managed to out run generation of terrain LOD 1, and
land inside an overhang.
Gameplay
Some players were unable to
achieve the extreme survival journey milestone, this has been resolved.
Fixed an issue where some
players had some technology types being reported as “already knownâ€
when they weren’t actually known.
Under some circumstances a
message was sometimes misinforming you that you learnt a blueprint when
you hadn’t, this has been fixed now.
It was possible you could
use up all available slots for waypoints on the galaxy map and be
unable to set new waypoints. This is much better now.
There was a bug that could
cause objective markers to disappear when you loaded a previous save.
This is fixed now.
Fixed a rare issue when
scanning creatures that would cause all planets to show as 100%
complete even if you had only completed one.
Save / Load
Fixed a bug what could cause
some corrupt save games to not be loaded, this is now fixed.
Fixed an issue where saves
made with the system clock set in the future could cause problems.
Crash Fixes
Fixed a crash that would
sometimes happen when warping into a system with a space battle in
progress.
Fixed a crash that could
happen when interacting with an NPC.
Tweaks and Improvements
It is now easier to scan
flying creatures.
Fixed height and weight
stats being the wrong way around for creatures.
Gek towers can no longer be
interacted with repeatedly.
The ‘You have unredeemed
items’ message will now only show for the first 5 minutes.
Fixed getting 0% charge on
Photon Cannon when buying a new ship and constantly being prompted to
charge it.
Reduce Suit VO for life
support warnings and only do life support VO on 25% and 50%.
Fixed grave being
transferred to the new star system after you warp.
Fixed toxic protection 3
(theta) from having the wrong name.
Fixed incorrect marking of
sea caves under floating islands.
Turning down music and SFX
volume in the options will now work correctly (mutes the VO also).
If you change ship or
multi-tool and then revert to previous save the ship should now be the
one you had at the time.
Atlas station collision
improvements to prevent you from bumping into them too much.
Fix for the stars not being
discarded during load/warp (causing duplicate stars).
PC Only Issues
Editing the settings file
and corrupting it could cause the game to crash. Instead of crashing it
will now revert back to the default settings.
The inventory screen now
works correctly regardless of resolution.
Added error message for
older CPUs without SSE3 support.
Synchronise frame capping
with the first vsync (removes some framerate issues).
Added steam id to login call
to help track down some login issues.
Fixed the X key size on the
galaxy map.
If you press Tab+P in quick
succession, the game paused and didn’t let you out of it.
Fixed a performance issue by
defaulting your texture resolution to a sensible value based on
available GPU memory.
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last 10 comments: | Tom | (12:44 AM CEST - Sep,06 2016 ) | | Another game rushed out the door, full of bugs and missing needed PC features. | |
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