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 Fallout 4 - 1.5 Update - patch
(hx) 10:38 PM CEST - Apr,20 2016
Bethesda has released a new beta patch for Fallout 4. According to the team, this beta patch adds support for our upcoming add-on, Far Harbor, and brings additional gameplay optimizations. In addition, Bethesda hopes to add support for mods to the 1.5 Steam Beta soon.
New Features
  • New Survival difficulty
  • Survival adds additional challenges including no fast travel, saving only when you sleep, increased lethality, diseases, fatigue, danger and more. See the in-game Help menu for more details.
  • Characters set to Survival difficulty appear under their own Character Selection filter
    Please Note: Survival difficulty characters are not backward compatible with the 1.4 version of Fallout 4. If you opt out of the Beta, do not use Survival character saved games.
  • Third person camera movement improvements when player is close up against walls and other objects

Fixes
  • General stability and performance improvements
  • Fixed rare crash related to reloading a save that relies on Automatron
  • Fixed issue with the robot workbench camera not moving properly immediately after canceling out of the menu
  • Fixed issue with perks being repeatedly added when reloading a saved game while in robot workbench
  • Fixed issue with Ada not properly traveling to an assigned settlement
  • Robots can now be assigned as settlement vendors
  • Fixed issue with "Appropriation" where blueprints would not appear properly if the container had already been looted prior to getting the quest
  • In "The Nuclear Option," entering the Institute using the targeting helmet on Power Armor no longer inadvertently causes the player to go into combat, and become stuck in the Institute
  • Fixed distance check with Robotics Expert perk
  • While in Workshop mode, if the Jump button is remapped, the Y or Triangle button can still be used to jump
  • Ability to delete downloadable content via the Add-Ons menu (PS4)
  • Fixed issue with "Defend the Castle" where speaking to Ronnie Shaw would not properly complete the quest
  • During "The Nuclear Option," fast traveling away from the Institute immediately after inserting the relay targeting sequence holotape will no longer block progression
  • Fixed issue where Workshop placed light bulbs would occasionally not light properly

last 10 comments:
Tom(04:54 PM CEST - Apr,21 2016 )
Not sure I care too much about survival mode myself. As I already finished the game, I barely used fast travel anyway. I found it more fun/challenging and easier to level up walking across the map.

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