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Rise of the Tomb Raider - PC patch - patch|
| (hx) 03:47 PM CET - Feb,05 2016 | Crystal Dynamics and Nixxes have released the first PC update for Rise of the Tomb Raider.
Rise of the Tomb Raider - PC Patch 1.0.610.1 Changelog:
Startup issues (Steam Only):
Fixed C++ runtime error
showing up on startup preventing some users from running the game.
Provided work-around for
issue where the VC++ redist would not properly get installed, stopping
the game from starting at all.
Solved problem where the
game would crash on startup when tools like Bins Taskbar organizer or
Spacedesk are installed.
Updated options screen with among other things:
Independent mouse
sensitivity control for aim and regular navigation.
Mouse and Gamepad X axis
inversion
Option to disable keyboard
button prompts.
Option to disable mouse
smoothing (very light mouse smoothing is present otherwise)
Other fixes included in this patch:
A variety of fixes and
improvements to UI including map, basecamps, and Remnant Resistance
mode.
New graphics option
'Specular Reflection Quality' to enhance resolution and reduce aliasing
of specular reflections, at some performance cost.
New graphics option to
disable film-grain independently from 'Screen Effects'.
Improved HBAO+ quality,
including better occlusion for distant objects.
Improved NVIDIA SLI
performance. (Steam only)
Fixed SLI glitches during
water/snow effects. (Steam only)
Resolution Modifier option
that allows you to use a lower rendering resolution independent from
window size when running in windowed mode.
Performance optimization for
situations where Razer Chroma features are enabled. (Steam Only)
Improvements to Razer Chroma
effects. (Steam Only)
Fixed an issue that could
rarely lead to an error on machines with 16 hardware threads or more.
Fixed mouse cursor not
always being hidden when using gamepad.
Fixed major stuttering in
Endurance mode.
Fixes for Endurance
leaderboards.
Fixed Remnant Resistance
missions occasionally not starting.
Fixed rendering glitches on
some objects on NVIDIA 6×0 and 7×0 hardware. Some issue do still happen
and we are working with NVIDIA to resolve those in future patches or
drivers.
Warning messages for users
turning textures to Very High or enabling SSAA to indicate high-end
hardware is required.
A variety of other smaller
optimizations, bug-fixes, and tweaks.
Note: Users on reddit are reporting that one of the new options introduced in today's patch, Specular Reflections Quality, makes a huge difference on very high. A comparison gif has also been shared.
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