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 Star Citizen - New Spectacular Explosions Video - movie
(hx) 11:23 PM CEST - Oct,09 2015
In its latest 'Around the Verse' episode, Cloud Imperium showcased some really spectacular explosions that will be featured in Star Citizen:

last 10 comments:
Bert(03:30 AM CEST - Oct,10 2015 )
Nice satsifying explosions. Good job Roberts bros. Derek Smart = sit down and STFU.

Koogle(07:23 AM CEST - Oct,10 2015 )
yes good explosions, good gameshow demo reel stuff

however at this point I'd be more impressed if the next module had some basic shit like a proper gfx options menu that didn't look like some dumbed down consolized port where all yo you get is resolution menu and some shitty quality slider that doesn't even include removing the fucking shitting motion blur etc effects.

zarlin(12:43 PM CEST - Oct,10 2015 )
Hmm put in several of those explosions and good luck with your hardware , but nice video for the money...... :lol: now on with some new fundings so you can start make somekind of game

Thudo(06:39 PM CEST - Oct,10 2015 )
DX12 should easily be able to handle this. ;)

Mind you, when I take our a space ship, generally if I hit the area generated the power OR area where volatile cargo is stored thats the area to first cascade the detonation the most taking the rest with it. Wonder if spacial hit/damage modelling is considered in this fashion? Likely too complex I imagine.

Bert(08:29 PM CEST - Oct,10 2015 )
Not sure how intense the battles will be on-line in the PU. With the loss of a ship is permanent without insurance and death of character, I think less CoD style shoot and fly gameplay will result. I'm more worried about crashing the ship into the hanger wall and detonating everything everywhere.

Arena Commander (drone, match, and racing) right now works alright on my old rig on medium settings. Could stand more intense flash.

Tom(05:22 PM CEST - Oct,11 2015 )
Yippee.

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