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 DOOM Will Be More Varied Than Doom 3 - interview
(hx) 02:52 AM CEST - Jul,06 2015
In an interview with METRO's GameCentral, the executive producer of DOOM, Marty Stratton, revealed some new information about id Software's upcoming shooter. Here's a taster:
GC: One of my biggest problems with Doom 3 is it took itself very seriously. But the original games really didn't, they had the tone of something like Evil Dead II; where you just embraced the ludicrousness of the situation and just had fun with it.

MS: You've absolutely hit on… we use this phrase all the time: Don't take ourselves too seriously! I worked on Doom 3, I love Doom 3, but it took itself pretty seriously. Doom I and Doom II are a bit more outlandish, they're very comic book, they're very juvenile almost in their approach. That's definitely our inspiration for how we've gone with this one.

GC: You showed a bit of Mars and Hell, but is the game also set on Earth?

MS: We haven't announced that, but it is not.

GC: That's interesting, because that seemed to be the idea behind it when it was Doom 4. Do you even consider this to be the same project anymore, or is there a clear divide from your point of view?

MS: It's pretty much completely new, we more or less rebooted at the end of 2012/beginning of 2013. We just didn’t feel like the project we were making there was on the right track… it was actually good in its own right, but it just wasn’t right for what we wanted Doom to be.

Bethesda was really, really supportive in our mood there. It was incredible that they were like, ‘OK, well you guys have gotta make the game that you think the fans want, and what you want’. So we kind of pivoted and really went through that, ‘OK, if we’re going to do this what is the game that we want to make?’ And that’s where we landed on this.

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