Updated:01:29 PM CEST Jun,06
(new)
66 lottery login
91 club
okwin
bdg game
55 club
(c) 1998-2026 Gameguru Mania
Privacy Policy statement
|
Star Citizen's FPS Module Delayed - briefly|
| (hx) 07:27 PM CEST - Jun,30 2015 | Cloud Imperium and Chris Roberts revealed that Star Citizen's FPS module - a module that was promised to be released to backers in April - has been delayed due to technical problems and gameplay 'quality' issues. As Roberts claimed, the team responsible for this module is currently working on addressing some network issues that plagued its earlier builds. On the gameplay side, Roberts says problems are more about the feel, and "One of the biggest issues on this front is getting the visuals right." They want to use proper full-body animation, not 'faking' the first-person view, but this is taking more time to get right than expected.
When will we see Star Marine? Tonight, I don't have an absolute answer for you. What I will tell you is that we know exactly what we have to do, and we're already well on our way to doing it. With allocation of additional resources and increased cross-studio focus on the FPS portion of the game we are on our way... we're just not there quite yet. I'm confident that with the significant updates and changes to the backend architecture discussed above that we will have an experience worthy of the Star Citizen name; it's just going to take some additional integration and testing. On the public side, I know that it's time to open up our communications on the Star Marine rollout process: starting with this message and continuing each week, we will provide a high level update on the challenges just as we did for Arena Commander.
We ended the 2012 pledge campaign with 'The Pledge,' in which I outlined our new company’s goals to be open about our process. Today, I want to rededicate ourselves to this: I can’t promise you we'll meet every internal deadline or that every decision we make is something you'll agree with. There will be challenges that we struggle to overcome, and we will never be able to predict all of these with certainty…but I can promise you we will keep you informed and that we will not stop working until the game is done right. After all, that's why we're here in the first place. Your support is letting us create the game we want to make before anything else. Because of you, we have the freedom to make sure things work the way we want, even if it takes more time and more effort. We won't let you down!
|
|
last 10 comments:
|
|