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The Witcher 3: Wild Hunt Day1 Patch Confirmed - briefly|
| (hx) 11:59 AM CET - Mar,21 2015 | German gaming magazine Gamestar.de had the pleasure of playing The Witcher 3 for two whole days. Below you can find some new information about The Witcher 3's gameplay mechanics and tech.
Gameplay
There are 4 difficulties
(easy, medium, hard and dark) which differ in the skill of the monsters
you face. Hitpoints remain the same.
You can bargain for more
money after finishing your monster contract through some sort of
minigame.
The side quests are
extremely well made with great writing and branching.
Potions are a necessity on
higher difficulty levels. You only need to craft a potion once and you
can refill it if you have enough alcohol present. Potions are
upgradeable for stronger effects. Stronger potions will increase your
toxicity more
Novigrad and No Mans Land
are indeed one single map, much bigger than Skyrim. The isles of
Skellige form the other big part of the game. Next to that, there are
5-6 other separated locations, including Kaer Morhen.
No enemy respawning or at
the least not very frequently
Best items in the game must
be crafted
They were very impressed
with the story branching and how it is not always obvious. Correcting
‘wrong choices by saving/reloading will be very difficult if not
impossible.
Contrary to BioWare games
dialogue options are not good or bad, this you will have to figure out
for yourselves.
They really liked the
in-game card game Gwent, praising its design.
The game features two really
big cities: Novigrad and Oxenfurt, both very lively.
The are of No Mans Land
features 25 smaller towns, some of which are the size of Flotsam from
The Witcher 2.
Geralt can rob people,
although the system is too easy and feels a bit lacking.
Journalist (level 7) was one
shotted by a wyvern (level 24). No level scaling.
Ciri sequences will be (in
total) 5-10h and feel more like an action-adventure game than an RPG
Extra storage can be made by
crafting saddle bags for your horse.
Many small details such as
Roach stopping to eat apples from a basket
All equipped items are
visible in-game on Geralt
Fist-fighting is back, this
time no QTE
World never felt empty
Journalist didnt encounter
any simple fetch quests
Technical
The HUD is fully
customizable. Icons and quest markers on the map can also be
deactivated. Audiovisual hints (e.g. people screaming for help) will be
present if you wish to do so.
Journalist encountered no
clone NPCs
Controller feels superior to
keyboard+mouse.
The extremely annoying doors
from The Witcher 2 are gone. Doors are now opened automatically, no
button pressing. No loading times for entering buildings either.
Day 1 patch confirmed
Xbox One resolution will
stay at 900p
Geralts beard will grow over
time
Switching between controller
and mouse (for menus) is easy and fluid
Most impressive dynamic
weather system in any game he has ever played
They encountered very few
bugs, no crashes of freezes.
Ultra seems to have a big
effect on the quality of vegetation and character models[
No slider for LOD
Visual gore more prominent
than in The Witcher 2
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last 10 comments: | Csimbi | (10:18 AM CET - Mar,22 2015 ) | | Erm. What this game released? | |
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