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Wolfenstein: The New Order Config Tweaks - briefly|
| (hx) 09:32 AM CEST - May,23 2014 | Dirty Dan has published a number of tweaks via which PC gamers can properly adjust the game's FOV (including arms and weapons), completely disable Depth Of Field, as well as forcing the game to use more than three or four CPU cores (though there might not be any performance gain with that tweak as you're simply brutally forcing things).
Any commands that refer to DOF, Hands FOV, anything besides texture
filtering/size are locked out. HUD bindings and FOV bindings work. Here
are the commands i currently have in my wolfconfig.cfg
g_permaInfiniteAmmo "1"
g_permaGodMode "1"
vt_useCudaTranscode "1"
vt_pageImageSizeUniqueDiffuseOnly2 "8192"
vt_pageImageSizeUniqueDiffuseOnly "8192"
vt_pageImageSizeUnique "8192"
vt_uncompressedPhysicalImages "1"
r_fullscreenWindowed "1"
r_mode "21"
image_anisotropy "16"
image_useCompression "0"
vt_maxPPF "128"
vt_lodbias "-2"
Also to get good performance, i set Texture to Ultra (High), PPF to 64
ingame but to 128 in conifg, Shadows to 2048, SSR to Medium or High (in
certain areas is intensive) DOF to Medium as it also is intensive and
crap. Haze effect to off as it is very intensive and crap. Extra
effects to off as the AA Filtering is forced through config. You can
also force AA but r_multisamples 4-16. the perma lines are cheats.
Directory is
User\Saved Games\MachineGames\Wolfenstein The New Order\base
If you have any questions or find any other discoveries, just hit me up
You can also add commands to your shortcut with the +com prefix. Here
are mine.
"C:\Games\Wolfenstein The New Order\WolfNewOrder_x64.exe"
+com_skipIntroVideo 1 +com_allowConsole 1 +com_maxfps 120
+r_swapInterval 1 +vt_maxPPF 64 +vt_pageImageSizeUnique 8192
+vt_pageImageSizeUniqueDiffuseOnly 8192
+vt_pageImageSizeUniqueDiffuseOnly2 8192 +
Engine is capped at 60fps ingame, so there goes trying out my new 144hz
monitor. SweetFX at the moment also does not work due to the game being
OpenGL. Despite what most people have thought, iDTech 5 is OpenGL
based. No DirectX.
Also K-putt told me about an issue where in game screenshots only
captured in 1080p. I can't verify this personally as i am playing in
1080p.
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last 10 comments: | Koogle | (11:20 AM CEST - May,23 2014 ) | "Engine is capped at 60fps ingame"
What a great engine NOT | |
| Tom | (02:59 PM CEST - May,23 2014 ) | | Naturally, it's a console game and a piece of crap at that. | |
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