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 Watch Dogs gameplay on Xbox One + review - preview
(hx) 10:57 PM CEST - May,18 2014
Brand new 8 minute gameplay leaked again! Graphics are awesome for Xbox One.

The full of review of this game can be found here. Here's an excerpt:
Multiplayer is where this game has its fun moments, but also lacks sorely in and one where Ubisoft misses the mark. There are virtually no cooperative game modes (like shown during E3 2012) and this is such a sad thing. We were able to play Invasion, Decryption, Online Tailing, Free Roam, and Car Races. All these modes were generic to a level. Multiplayer modes are accepted through the single-player profiler or can be launched directly through the phone layout screen. Invasion has two players, one who will enter into the other persons game and invade their phone’s database. The other player does not know someone is in his game until a "backdoor" is planted, then they are alerted. The hacker’s job is to hide and remain undetected until the backdoor is fully installed and they get away with the data of the other player. This mode was fun for a while, but even this slowly started to get repetitive even with online skills being unlocked.Decryption mode features 8 players split into two teams similar to a team deathmatch style. These eight players fight over a nearby computer file and decrypt it. Once a player has the file above his head, it decrypts slowly but can only decrypt very fast if the team stays together (something hard to do). Once the file is 100% decrypted, the team wins.

This mode itself felt too similar to team deathmatch and was not nearly as fun to play considering it seemed reminiscent of a capture the flag type mode. Watch Dogs also comes with Online Tailing, which is simply observing the other player. This is a mode we had a lot of fun in because it was not so hectic like the other modes, but this one also lacked a lot and had a short timer which ruined the experience. Car Races were also generic and Free Roam had nothing going for it other than an Adverserial Mode, which is simply players flagging themselves to be PVP on the server. The 5 minute limit timer on Invasion Mode and Online Tailing also feels like something which the developers have artificially placed on the experience – and the lack of true cooperative modes makes the multiplayer a hit-and-miss. Ubisoft Montreal really create a multiplayer which is seamless, but with lack of cooperative efforts it is just no good with zero ingenuity.

last 10 comments:
Apathy Curve(06:18 PM CEST - May,19 2014 )
quote:
"One huge caveat/punishment Ubisoft implemented is when you do turn off the Online Option, all your skills accumulated are reset to zero. You read that right. They all get reset to zero. All the online-specific skills reset to zero as punishment for not wanting to play online"


Oh dear. That's a FAIL. I see Ubi is still Ubi.

The entire review reads like the reviewer really, really wanted to pan the crap out of the game, but his editor had been paid big product placement bucks by Ubi and told him to go easy on the title.

Summary: It's GTA V, but not as good. And the online thing sucks. And the multiplayer blows. But the single player is fun. Sort of. Some of time...

Tom(04:49 PM CEST - May,21 2014 )
big marketing budget for a so-so game. Another game I'll wait until it's in the bargain bin. I'd rather play GTA.

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