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 Microsoft Details Direct3D 11 Improvements - tech
(hx) 05:54 PM CEST - Oct,15 2013
In a somewhat unusual technical/promotional blog entry called "Raising the Bar with Direct3D", Microsoft has released some additional details on the version of Direct3D for Xbox One, along with providing a general summary of the state of Direct3D 11.2. As Microsoft pointed out, the new version of DX11 will offer improved performance when accessing memory shared between CPU and GPU when executing compute workloads.
Here are the new features that will be coming to Direct3D 11:

-The introduction of Tiled Resources, a new hardware feature for efficiently managing enormous volumes of data on the GPU more efficiently, enabling unprecedented levels of detail as well as more immersive open-world gameplay without making gamers sit through annoying "level loads".
-Excellent tools in Visual Studio for analyzing and debugging code built using Direct3D 11
-Improved performance when accessing memory shared between CPU and GPU when executing compute workloads.
-Programming model improvements, including advances in HLSL that enables developers to write more manageable shader code, and reduce runtime cycles spent on shader compilation.
-Improved performance and efficiency on mobile form factors by reducing presentation overhead and enabling hardware accelerated overlays & scalers. This enables better game performance on high-resolution displays, and improved rendering latency.

last 10 comments:
Koogle(07:32 AM CEST - Oct,16 2013 )
directx... bye bye

Tom(02:57 PM CEST - Oct,16 2013 )
:roll:

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