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 Witcher 2 Combat Overhaul Mod is nearly finished - mod&map
(hx) 03:23 PM CEST - Jun,08 2013
A designer at CD Projekt named Andrzej Kwiatkowski is working on a mod that overhauls The Witcher 2's combat mechanics. Judging by the changelog it looks like he's incorporating some of the improvements that will be present in The Witcher 3, including new animations.
- overall purpose of the mod is to increase Geralt's responsiveness and mobility
- Geralt can parry attacks while he's walking and running (new animations)
- Geralt reacts faster to keyboard/gamepad buttons
- active block was replaced by active Quen
- during heavy battle Geralt uses pirouettes and focus (new animations)
- difficulty levels were rebalanced
- Geralt does not "bump" away from opponent's swords when his attacks are parried which allows quick continuation of the attack sequence
- opponents explode when particular attacks are used, e.g. Igni causes opponent explosion, just like in The Witcher 2 Enhanced Edition intro
- elixirs have negative influence

last 10 comments:
djnforce9(06:53 PM CEST - Jun,10 2013 )
"overall purpose of the mod is to increase Geralt's responsiveness and mobility"

I like the sounds of that. Part of the problem I had with combat in Witcher 2 was that it felt a bit clunky to me (granted it's an improvement over the first game). I guess I am spoiled by the more fluid controls found in games like Darksiders 2. If it becomes something like that, I would get a lot more enjoyment out of the game. Looking forward to trying the mod.

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