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The Witcher 3: Wild Hunt Details - briefly|
| (hx) 12:31 AM CEST - Jun,07 2013 | 
Edge Magazine has some new info about The Witcher 3: Wild Hunt:
- There will be no overt tutorial instead mechanics will gradually
be introduced.
- Combat system now has dodge in order to be closer to the
pirouettes found in the books.
- Geralt can choose to execute or spare bandits, though he can loot
them either way.
- They are targeting 30fps on console.
- Geralt will change his stance according to the task he is faced
with e.g. wary if surrounded by a pack of monsters.
- They added Witcher sense similar to Batman's Detective mode so
you can see weak points on monsters like The Fiend's lungs, or outside
of battle to re create events like tracking a murderer.
- Main storyline is 40-50hrs, and another 40-50 in the open world.
- No "Fedex Quests."
- Choice and consequence will ripple across the world.
- Don't want to build a sandbox experience, storytelling is still
the main goal.
- Some locations: Skellige: Nordic-style archipelago, Slavic-like
No Mans Land and city of Novigrad.
- Geralt can jump. In-house motion capturing, though the horse was
done somewhere else.
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last 10 comments: | Apathy Curve | (12:47 AM CEST - Jun,07 2013 ) | quote: Geralt will change his stance according to the task he is faced with e.g. wary if surrounded by a pack of monsters.
Ah. "Wary." That's very different from my stance, which would be curled up in the fetal position screaming "Oh dear God I'm gonna DIIIIE!!!" | |
| -=WolverinE=- | (06:03 AM CEST - Jun,07 2013 ) | Apathy Curve>
Ah. "Wary." That's very different from my stance, which would be curled up in the fetal position screaming "Oh dear God I'm gonna DIIIIE!!!"
Good thing we have professionals like him then. :P | |
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