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 PS4 Specs & PC-Like Architecture - console
(hx) 12:38 PM CET - Feb,24 2013
As earlier rumors suggested, the Playstation 4 features a PC-like architecture. It packs an x86/x64 AMD's Jaguar core based processor, which is based off the latest 28nm manufacturing process. The processor itself is an APU, a rather low-powered one mainly aimed at notebooks and tablets. The processor features a custom-design with it churning out 8 cores at best. The chip runs at a clock frequency of 1.8GHz with 2MB of L2 cache. The down-side of the low-powered processor in the Playstation 4 is that it includes AMD's Piledriver based Trinity chips. 8 cores might sound massive but the performance of these chips will remain mediocre at best. But we have seen developers squeeze out much potential off 7 years old chips, so the Playstation 4 is good for the go.

The Playstation 4 also packs 8GB of GDDR5 memory. Most people might mistake it with normal memory but its not. The answer to that is 'Unified memory'. Basically what it means is that, the 8GB of GDDR5 memory will be shared across both the system and the graphics chip. The memory itself seems massive and will do much good when gaming on higher-resolutions but only if the CPU doesn't bottleneck and the GPU itself should be powerful enough to churn out enough VRAM buffer to handle it. Ofcourse Sony must have thought it through so the PS4 is all set to go.

The GPU on the Playstation 4 has AMD branding and packs 18 Compute units and 1.8TFLOPS of single precision performance. The memory clock is set at 5.5GHz and churns out a bandwidth of 176 GB/s. It might sound impressive but the GPU is a mainstream product in the PC scape. The GPU packs a total of 1152 stream processors which is a little higher than AMD’s current mainstream GPU HD 7850 standing at 16 Compute Units. The PS4 will also feature the latest DirectX 11.1 compatibility, allowing for rendering of High-Resolution textures, Tessellation, DOF and other graphically intensive tasks. Considering it is a bit better than the HD 7850, the GPU in the PS4 will certainly run games at their very best but don't expect 60FPS on and after you hit 1080p.
During the conference on Wednesday, Andrew House [Group CEO of Sony Computer Entertainment] talked about how the PS4 was designed in conjunction with developers. This reminded me of PlayStation 1 and how Sony went around the world visiting studios and gathering opinions. Were you consciously returning to that way of doing things?

It's interesting you ask that – and yes, when you look at it that way, we did a similar thing to when we made PS1. We kind of stopped doing that in later years, but this time, we made a conscious decision. Kaz Hirai instructed our development studio to be part of the hardware and platform group for PS4 and PS Vita in 2008. And also SCEI brought in Mark Cerny – who has been our longest partner, all the way back to the Crash Bandicoot days – as the system architect for PS4. He has had some part in the PS Vita development as well.

The initial brief from Kaz was, take the ideas and desire from game developers both internally and externally to create the new hardware. Yes, in retrospect, that is similar to our approach with PlayStation 1.

What were the fundamental things that developers were asking for? From chatting to a few studios it seems social connectivity was a key element, but then the PC-like architecture has also been mentioned… Were these the two most common requests?

Yes, I can say that. Development on PS3 was very hard because of the unique architecture, so we made the decision use a more popular architectures so developers would be able to use the same tools and engines, and make a seamless move to PS4 – that was a big focus. They also wanted a larger amount of system memory as well!

Connectivity was a big area, both between players and between devices. Developers are very far ahead in thinking how they can use different platforms and social network services with console games – we thought yes, that's what we want to do as well. These things can be done on the game side, but as with any other network features, gamers don't want to have to set-up lots of different accounts when they play different games. We wanted to provide these features from the system side so that people only have to download the application once, allowing them to connect their iOS and Android handsets to PS4. It's an additional option for developers to create their own dedicated applications on these devices, but I expect more developers will choose to use our app as it's so easy.

last 10 comments:
gx-x(04:37 PM CET - Feb,24 2013 )
I highly doubt that sony will pay for licencing of dx11 to m$. Sure, the tech is there but devs will probably use openGL and OpenCL and not DX. Furthermore, you cannot employ dx of any kind without m$ OS.

Tom(09:30 PM CET - Feb,25 2013 )
It will be like PC but then Sony will remove things. You know how it works with Sony.. give you this, take this and that back. Fuck off Sony, you and your piece of shit console.

gx-x(09:53 PM CET - Feb,25 2013 )
Tom> It will be like PC but then Sony will remove things. You know how it works with Sony.. give you this, take this and that back. Fuck off Sony, you and your piece of shit console.

wow, they seriously pissed you off mate...You used to kinda support PS3 a few years back, or I might be trippin' ...Did they kill your dog or something? I mean, I hate $ony as much as the next guy (I used to work for their partner/dealer and got fired XD ) but you took it to the next level :P

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