Join Greg Wilson, Brett Pascal, Jasen Torres and Rob Westwood of Relic Entertainment in the first gameplay Development Diary:
last 10 comments:
Sabot
(02:39 PM CET - Dec,10 2012 )
Looks good, although we've had a lot of spiel about line of sight and many other features in war sims. Personally i just prefer 'fog of war'. :wink:
If -in real life- you walked down a street with enemy in it, behind walls, buildings etc. there is subtle little nuances that you pick up on. One; we have directional 3d hearing as humans. You wouldn't hear birds and pick up on the slightest noise - a rifle being loaded for eg? A tinkle of metal against metal?
You also use animals as warning and visual aids. Crows,dogs all look in the direction off a threat.
Sims just can't convey that or convey it soo much you may as well forget it.
Regardless, i'm looking for some WW2 CoH2 rts action. It has been a long time.