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Wii U Launches in the US - console|
| (hx) 10:30 AM CET - Nov,19 2012 |  
The Wii U launched in the US at
midnight on Sunday November 18. The first impressions can be
found on 1UP, Penny Arcade Report, GameInformer ,MTV Multiplayer, Destructoid, RipTen,Joystick and Kotaku.
The Wii U itself has a low-key, minimalistic look clearly reminiscent
of the previous Wii system. The edges are rounded and the back end
extends a little longer than its older brother (10.6 inches versus 8.48
inches), but other than that it’s very similar. It’s got two USB 2.0
slots in the front and two in the back to connect USB sticks or
external hard drives for bonus storage outside of the included 8 GB for
the basic set and 32 GB for deluxe owners. Using a USB LAN adapter is
the only way to get a wired Internet connection as the system itself
once again doesn’t have an ethernet port. Speaking of tradition, wi-fi
comes standard in the system (IEEE 802.11b/g/n). An SD port also
returns, though users should be careful when buying a card. The Wii U
works with SDHC cards up to 32 GB or regular SD cards up to 2 GB, but
not SDXC cards or ones rated for ultra high speed (UHS, Class-10). Mini
or Micro SD cards are fine as long as you use an adapter. The front
loading disc drive now has a small white LED that lights up if there’s
a disc inside. It’s kind of frivolous, but I’m one of those people who
always hits the eject button before I’m about to put a disc in just to
be sure. This puts that neurotic impulse to rest once and for all.
The most drastic change is the new HDMI port on the back.
Through this the Wii U supports up to 1080p resolution and surround
sound (six-channel PCM linear output). There is no optical port so
users will have to run an HDMI cable from the Wii U to a compatible
receiver and from there to the TV if they want full high definition and
surround sound. Otherwise, you can run analog stereo sound out of the
standard AV multi out. Just because the system supports surround sound
doesn’t mean developers have to fully use it, however. Setting a great
example, Nintendo only pumps stereo sound out of the two front speakers
in New Super Mario Bros. U instead of going full surround. Even in
games that support 5.1 surround like Ninja Gaiden 3: Razor’s Edge, I
had to go into the settings to turn it on. Don’t count on surround
being fully implemented in Wii U games and always double check the
settings before jumping into them for the first time.
The GamePad has all the controls you'd expect from a current-generation
controller, but the selling point is the 6.2 inch 854 x 480 resolution
screen they've been wrapped around. The screen looks better than those
numbers would suggest, and I found myself playing many games by looking
down at the smaller screen exclusively. You can play a game while your
kids, wife or husband are watching something different on the
television. The GamePad also acts as a remote control for your
television, so you can change the channel or inputs without finding a
lost remote.
You may find some frustrations if you've grown used to the touchscreen
on your iPad, however. The GamePad screen is resistive
screen, not the capacitance touchscreen you're used to in more
expensive devices. There is also no multitouch, so things
like pinch and spread controls to zoom in or out are unavailable. I
rarely had issues getting the screen to recognize my taps, touches, and
swipes, even in games like ZombiU where I often tapped things without
looking, but it's not nearly as nice and responsive as the screens
you'll find on tablets.
The Wii U's GamePad does have one major drawback - battery life.
Only boasting three to five hours of gameplay on a full charge, most
people are probably going to have to plug this thing in after virtually
every play session, and in some cases, during. Coincidently, plugging
it in is the other major drawback, since the GamePad needs to be
plugged directly into an outlet in the wall, as opposed to charging
using a USB connection. This means you need to clear two separate plugs
for the Wii U console and the GamePad. The Deluxe edition comes with a
nice docking cradle, which is also sold separately for anyone that
picks up the Basic model, which makes it easier to charge, but still
doesn’t negate the necessity.
It takes around 15 seconds to move from function to function
in the menus. For a modern console, that's insane. It makes
doing anything feel like work, and it hurts the Wii U's colorful,
inviting atmosphere. No other system takes this long to load a simple
application in its menus. It's maddening.
Surfing the Internet is fast and easy, but flash isn't supported and I
doubt many early adopters really care how well you can browse the
Internet while you play. Still, it's a feature, it's there, it works
well. One neat feature is that you can hit the home button,
bring up the browser, look up a game or a walkthrough, and
then go right back into the game. Since the Wii U takes so long to
switch between tasks this is more cumbersome than using your phone or
laptop, but you don't need to put the controller down and pick up
another piece of hardware. That's definitely a neat use of the tech.
In related news, Nintendo said that the
ability to watch Amazon, Hulu and
Netflix content on the Wii U won't be available for a few more weeks.
These are separate apps, though the content services will also be
available through the Wii U app.
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last 10 comments: | Csimbi | (05:03 PM CET - Nov,19 2012 ) | Huge with a small display - it's like a peep hole...
A tablet could be a better choice. | |
| heretic | (05:05 PM CET - Nov,19 2012 ) | Csimbi> Huge with a small display - it's like a peep hole...
A tablet could be a better choice.
a resistive screen - I'm really disappointed :-( | |
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