Alan Willard, senior technical artist at Epic Games, gives you a ten minute walk through of Unreal Engine 4.
In addition, Nvidia's UE4 coverage on GeForce.com offers an interview with Epic founder and tech guru Tim Sweeney. In the interview, Sweeney reveals that Nvidia's PhysX API was used for physics collisions in the Elemental demo. He also confirms that, with UE4, he seeks to "define the next generation of graphics capabilities that are achievable with DirectX 11 PC's and future consoles."
last 10 comments:
Nosferatu
(03:45 PM CEST - Jun,09 2012 )
Absolutely mental.
Baconnaise
(07:49 PM CEST - Jun,09 2012 )
I haven't heard that saying since Cypress Hill was relevant. Thank you sir.
Thudo
(02:47 AM CEST - Jun,11 2012 )
Bloody Brilliant.. how the eye-candy is evolving..
tride
(01:01 AM CEST - Jun,12 2012 )
Great to see those technologies but after all i doubt that we gonna see game running with its full glory.
We saw similiar tech demos when UDK 3 came out, we didnt see a game with such visuals either...
Thudo
(01:03 AM CEST - Jun,12 2012 )
Agreed.. also tech demos can be faked/exaggerated but the final product running in real-time with physics or AI also added will drop the experience down a few notches.