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Battlefield 3 June Patch Notes - briefly|
| (hx) 10:17 PM CEST - May,31 2012 | Battlefield 3 will be receiving a new patch on June 4th, and DICE has released the patch notes:
Vehicle related changes
> Tweaked the F35 handling to more closely resemble that of the
SU35 (see above).
> Jet & helicopter ECM Jammer should now deflect
missiles more reliably when it is active.
> Fixed an issue where vehicles wouldn't spawn if their intended
space was occupied by a deployable gadget. The vehicle will now spawn
as intended and the gadget will be destroyed in the process.
> Fixed AA missiles not doing damage to vehicles moving at very
high speeds.
> Reduced the direct damage from unguided Javelins to require
better side hits for a 1 hit disable. This was previously too forgiving
and easy to accomplish.
> Removed the direct damage from aircraft launched guided
missiles. Players will need to have laser designated targets for full
effectiveness.
> Adjusted the helicopter rockets to their original prepatch
damage value against armored vehicles. This is a reduction; a revert of
a knock on effect that was introduced accidentally.
> Fixed the US Tank Guided Shell doing the reverse damage values
when guided and unguided.
> Adjusted the M224 mortar damage against vehicles. Some tweaks
and adjustments in a previous update accidentally increased its
effectiveness greater than intended.
> Increased the range on the AA guns so they can reach vehicles
hovering at the maximum height in select maps.
> Replaced the VDV buggy on Gulf of Oman (Back to Karkand) with
the DPV buggy for both teams at the City flag.
> Fixed a bug where some vehicle unlocks were still enabled
after the player left the vehicle.
Soldier and gadget related changes
> Reduced the inaccuracy added when in suppression. There is
still an enhanced suppression compared to the initial state in the
game, but the effect is now less than it was in the last patch (see
above).
> Reduced input lag for gamepads/joysticks on all platforms.
Aiming as a soldier when using a gamepad or joystick should now be more
responsive.
> Tweaked the deploy times on gadgets to be faster to deploy in
high stress combat situations.
> Greatly improved the responsiveness when deploying a bipod
when going prone and shortly after moving. The bipod deploy should no
longer abort if the player deploys the bipod immediately after stopping.
> Fixed bug where you couldn't deploy the mortar anywhere on
Grand Bazaar.
> When changing the accessories of a weapon in the Customize
screen, the weapon previously selected in the Deploy screen will now
automatically be selected when entering the Accessories screen.
> Increased the effectiveness of the Aim Assist at close range.
Testing in Close Quarters proved our current assist to be inadequate in
tight quarters. This is a global change, and will improve the
effectiveness of Aim Assist for all modes and maps. Aim Assist over
distance is still significantly less effective. This is console only,
as Aim Assist is not present on PC. If you prefer, you can also turn it
off on console.
> Players will now spawn on the Radio Beacon looking in the same
direction the Beacon is facing. The Beacon always faces in the
direction the player is facing when it is planted. Previously the
Beacon's direction had no impact on the player's spawn direction.
> The Spawn Preview camera on the Spawn Beacon has been updated
to better reflect the direction the player will be looking when he
spawns.
> 40mm smoke now stays longer again.
> Tweaked some tracers on sniper rounds to have better
visibility at range (the tracers are smaller).
> Tweaked the flashlight so it is less blinding at the edge of
the screen.
> Fixed bug where you couldn't pick up your deployed gadgets
after being revived.
Weapons related changes
> Fixed a bug where Heavy Barrels and Underslung Shotguns could
be over powered. (This is the so called M26 dart issue, see above)
> All semi-automatic sniper rifles now properly have shorter
range when using a suppressor.
> The L96 now properly shoots where the iron sights are aimed.
The position was previously offset.
> The SKS now has the proper damage values when using a
suppressor. The damage was previously too low at close range.
> Slightly reduced the suppression effect of SKS rounds.
> Decreased the long range damage of the SKS to highlight its
close to medium range role.
> Slightly decreased the foregrip aimed accuracy penalty on the
M4A1 to bring it in line with other guns.
> Slightly increased the foregrip aimed accuracy penalty on the
SCAR-H to bring it in line with other guns.
> Reduced some of the vertical recoil and zoomed accuracy
penalties added to the FAMAS in the previous update.
> F2000 foregrip accuracy penalty reduced and recoil reduction
bonus increased.
> AEK971 foregrip recoil reduction bonus increased.
> SG553 foregrip recoil reduction bonus increased.
> FAMAS foregrip recoil reduction bonus increased.
> Fixed the M416's M26 with Flechettes not having a name in the
kill log.
> Fixed so all clip based LMGs have Extended Mags as an
available unlock.
> All semi-automatic shotguns now fire at 220rpm. There was
previously simply a small difference between them, whereas now they
have different pellet counts instead of rates of fire.
> Improved the recoil and accuracy of the M26 to match the 870.
> Reduced the impact suppression has on shotguns. Shotguns are
still affected by Suppression but it should no longer significantly
impact their accuracy from the hip as it previously did.
> The 870's pump speed has been increased slightly from 0.55
seconds to 0.48 seconds. The empty reload time for the 870 has also
been reduced slightly.
> Improved the accuracy of aimed shotguns when on the move.
> The Saiga's recoil has been reduced.
> The M1014 now fires 10 projectiles. The other semi auto
shotguns have 9 pellets, and since the M1014 has a lower mag size and a
slower reload it now fires 10 pellets to give it some edge.
> The USAS-12 now fires 7 projectiles.
> The MK3A1 now fires 8 projectiles.
> Fixed so the weapon's fire mode is saved between spawns.
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last 10 comments: | Tom | (06:19 PM CEST - Jun,01 2012 ) | | And after this patch, the game will be nothing like from release time because we changed all the guns, vehicles everything to aid the whiner who complained he couldn't get kills or the whiner who complained because others were getting more kills. What a joke this game/franchise is. | |
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