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 Unreal 4 Details - briefly
(hx) 10:54 PM CEST - May,18 2012
Wired has an extensive article about Epic Games' Unreal Engine 4, and the first public screens taken from the Demon Knight demo previously shown to developers in March at the Games Developers Conference. This demo was reportedly built by a team of 14 engineers over a period of three months.
In previous engines, one floating ember was enough to slow performance considerably; a shower of them was impossible. With Unreal Engine 4, there can be millions of such particles, as long as the hardware is potent enough to sustain them. Game developers overuse features of every new engine, because they are suddenly so easy to implement. In the original Unreal Engine, for example, the ability to render colored lighting led to a rash of games that employed the effect. The same may prove true for UE4's particle effects, for better or worse. ("Mark my words," Bleszinski says, "those particles are going to be whored by developers.")

In one 153-second clip, the Epic team has packed all the show-off effects that have flummoxed developers for years: lens flare, bokeh distortion, lava flow, environmental destruction, fire, and detail in landscapes many miles away. Plus, it's breathtakingly photo-realistic-or would be if demon knights were, you know, a real thing.

But that's just the opening scene. After the cinematic, Epic's senior technical artist, Alan Willard, starts playing the demo. At this point the view switches to that disembodied first-person perspective made so ubiquitous by shooting games like the Call of Duty franchise and Epic's own influential Unreal titles. Willard maneuvers his avatar into a dimly lit room where a flashlight turns on, revealing eddies of dust-thousands of floating particles that were invisible until exposed. In another room, globes of various sizes float in the air. Willard rolls a light-emanating orb along the floor (think of a spherical flashlight that rolls like a bowling ball) and beams of light wobble and change direction, illuminating parts of the room and revealing the clusters of floating spheres with a kind of strobe effect. At first it all seems perfectly familiar: "Well, yeah," you think, "that's how they'd act in the real world. What's the big deal?" But it is a big deal: This is stuff that videogames have never been able to simulate-the effects simply aren't possible on today's consoles.

last 10 comments:
gx-x(01:17 AM CEST - May,19 2012 )
I dont believe a word they say after UE3 engine that was suppose to look like this (this is from their promo of UE3)









and we all know how it ended up looking...It ended up good looking but no where as near as advertized. ..

So MAYBE UE4 will achieve what they "showed us" in UE3 promo...

tride(06:21 PM CEST - May,19 2012 )
They show you what is possible to achieve at some powerful PCs.
At the end we ended up with old crap consoles that can't handle what a modern hight end PC can... And game companies want to make sales, not to make games for bunch of people who own a 5k PC

gx-x(08:51 PM CEST - May,19 2012 )
tride> They show you what is possible to achieve at some powerful PCs.
At the end we ended up with old crap consoles that can't handle what a modern hight end PC can... And game companies want to make sales, not to make games for bunch of people who own a 5k PC


UE3 is over 4 years old tech, integrated graphics should be able to handle that tech by now not to mention 120$ dedicated GPU. If modern PC still cant handle that lvl of graphics from UE3 - why make UE4? Makes no sense. Well, Actually it does because UE3 itself as an engine cannot handle that graphics, those images were just a marketing gimmick, lots of prerendered B$ and those that are rendered with UE3 are the limit of the engine and cannot run in real time, let alone in complex environments (read - one guy in otherwise empty scene is rendered in 0.001 fps...)

Thudo(06:53 PM CEST - May,20 2012 )
Latest $2000-2500 PCs can easily play what UE4 could throw at it. My next system will be in that range (WITH TAX) and not just be used for game but productive so I can make money off it. Can consoles make you money like a PC can to remotely justify the cost? F*U*C*K NO!!!!!!!!!! Consoles retard tech dev and just push out mass crap to feed uninspired entertainment. Its good for a day at the rainy cottage of course.. ;)

Csimbi(08:40 PM CEST - May,20 2012 )
Just another iteration of a graphics engine. UT'99 was the last good UT (as a game).
The new ones are just plain crap.

tride(02:15 PM CEST - May,22 2012 )
gx-x> tride> They show you what is possible to achieve at some powerful PCs.
At the end we ended up with old crap consoles that can't handle what a modern hight end PC can... And game companies want to make sales, not to make games for bunch of people who own a 5k PC


UE3 is over 4 years old tech, integrated graphics should be able to handle that tech by now not to mention 120$ dedicated GPU. If modern PC still cant handle that lvl of graphics from UE3 - why make UE4? Makes no sense. Well, Actually it does because UE3 itself as an engine cannot handle that graphics, those images were just a marketing gimmick, lots of prerendered B$ and those that are rendered with UE3 are the limit of the engine and cannot run in real time, let alone in complex environments (read - one guy in otherwise empty scene is rendered in 0.001 fps...)
No, UE3 is older actually, they just update the old code with new stuff. The UESDK is a mess in many ways.
And if UE3 is 4 years old the consoles are how old now ? 7 years ?
So, they just dont want to use it to the max capabilities - they cant make money of of such game!

gx-x(04:21 PM CEST - May,22 2012 )
how did crytek made money then? Granted, Cevat Yeril is never satisfied with the amount but that is another story.

PS. I know that ue3 is older but I didn't check the precise date so I just wrote that it's more than 4 years old :P And that itself is old enough if we look at the development of PC hardware.

tride(08:54 PM CEST - May,22 2012 )
Well, Crytek didnt made the gigantic money other companies like EA or Ubi make out of some AAA game, but they made some good cash for a indie company.
They grow but dont made enough sales with the last Crysis installment... It has the sweet stuff to challenge your PC but yet - they stick with limitations on Polycount, lights, texture size, post effects because they need to run it on a wide range of PCs. So, this is not what a MAXed out game could look like on a PC.
The demos that Unreal made are awesome, they show a what could be rendered, but then again.... how you make a game not just a prerendered movie is different story :)

gx-x(09:25 PM CEST - May,22 2012 )
tride> Well, Crytek didnt made the gigantic money other companies like EA or Ubi make out of some AAA game, but they made some good cash for a indie company.
They grow but dont made enough sales with the last Crysis installment... It has the sweet stuff to challenge your PC but yet - they stick with limitations on Polycount, lights, texture size, post effects because they need to run it on a wide range of PCs. So, this is not what a MAXed out game could look like on a PC.
The demos that Unreal made are awesome, they show a what could be rendered, but then again.... how you make a game not just a prerendered movie is different story :)


exactly my point. UE3 can offer more, much more than game developers make out of it. Either that or UE developers are laying and faking stuff, makin prerendered tech demos and such. Either way, I don't see anything changing for the better with UE4, Games will still look 4 years old due to consoles and console ports for PC. Only CryEngine managed to make some difference (and with DX11 patch for Crysis 2 game looks a lot better). Not to mention that Crysis 1 and warhead look better than any current UE3 based game.

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