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Battlefield 3 Patch Details - briefly|
| (hx) 09:52 PM CET - Feb,23 2012 | DICE has released an extensive changelog for Battlefield 3's next patch. Here's a bit:
GENERAL GAMEPLAY FIXES:
-Players should no longer take fall damage from short falls.
-Players now get up from Prone slightly faster, allowing better odds of
getting away from a grenade or threat when prone.
-Fixed some situations that would unintentionally make a player
unrevivable.
-Reduced the black screen fade in time on spawn. The fade is still
necessary for properly streaming in loading content at spawn, but it
has been substantially reduced.
-Increased the spawn protection time from 1sec to 2sec. The protection
will still be immediately canceled as soon as the player moves or
shoots.
-Spawn protection will no longer be canceled by the player looking
around.
-Increased the speed at which a player regains accuracy when aiming
after moving for a more responsive experience. Firing before fully
zoomed will still result inaccurate fire.
-Increased the inaccuracy and recoil added when a player is fully
suppressed.
-Shotgun Buck and Flechette rounds now have a less suppressive effect
at medium to long range.
-Tweaked the damage levels of Buck and Flechette rounds to balance them
with other weapons.
-Improved the suppression of the .44 magnum, .357 magnum, and the
5.8x42mm DAP88 rounds from the Type88 sniper.
-Attempting to Crouch (like Prone) will now properly interrupt Sprint.
-Increased the effectiveness of Suppression Resist Specialization.
-Parachutes now respond to turn and throttle inputs more quickly.
-Switching from primary weapons to sidearms and back now takes less
time.
-Increased the effectiveness of explosive resistance.
-Tweaked bipod deploy settings so players can no longer deploy a bipod
in places higher than chin level.
-The bipod should now be more reliable when deploying on top of sloped
objects like cars and rocks.
-Fixed several issues with vaulting objects, especially for thin
railings.
-The Knife now only takes two swipes to kill when attacking from a
position where a takedown is not possible.
-CRAM weapons on Carriers now count towards stationary weapon awards.
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last 10 comments: | Tom | (03:29 AM CET - Feb,24 2012 ) | Admittedly I haven't played this in over a week. I just hate games I am always feel suspicious of cheaters. Even the server I play 99% of the time, there are guys on there that went from sucking to being major aces and their hours aren't much more than mine. Hmm, last week you sucked bad and this week you can peck people off just seeing the tip of their heads. There's an easy solution, stop playing it. And so I have until there is admission from whoever that certain bots etc are blocked. There is not a mention of any blocks to current cheats or info from PB on current cheats.
They change shit and just open to more exploits, fall damage, you know people are gonna exploit that. People ejecting from a jet just before it hits and they live. Totally stupid. Snipers hiding in rocks will be able to do more crazy things with less fear of falling to their death.
Increase prone quickness, lame, will be exploited. You're gonna have people flopping up and down with their fucking flashlight disorienting you even faster. Pfft.
I could almost go one for one with these Patch details. It's lame, leave the fucking game alone and fix only things that need fixing and quit listening to whiners. Look at the other fixes, dumbing down weapons that are more or less powerful to be equal to others.. fuck off, that's just whiners getting their way. | |
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