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 Skyrim v1.4 update now on Steam - briefly
(hx) 05:10 PM CET - Feb,02 2012
The Bethblog has news that Skyrim 1.4 has been officially released on Steam and will be sent out for consoles soon:
NEW FEATURES
 Skyrim launcher support for Skyrim Workshop (PC)

BUG FIXES
 General optimizations for memory and performance
 Fixed occasional issue with armor and clothing not displaying properly when placed on mannequins in player’s house (PS3)
 Long term play optimizations for memory and performance (PS3)
 Improved compiler optimization settings (PC)
 Memory optimizations related to scripting
 Fixed issue with dangling scripts not properly clearing from memory
 Fixed crashes related to pathing and AI
 Fixed crash in “Haemar’s Shame” if player had already completed “A Daedra’s Best Friend”
 Fixed rare crash with loading saved games
 Fixed issue with accented characters not displaying properly at the end of a line
 Fixed issue where dragon priest masks would not render correctly
 Fixed issue where quests would incorrectly progress after reloading a save
 Fixed issues with placing and removing books from bookshelves in the player’s home
 Optimized bookshelf script in player-owned houses that would occasionally block other scripts from properly firing off
 Fixed issue where weapon racks and plaques would not work correctly in player’s house if player immediately visits their house before purchasing any upgrades
 Fixed issue where the player house in Windhelm would not clean up properly
 Fixed crash related to giant attacks and absorb spells
 Fixed issue with ash piles not cleaning up properly
 Fixed occasional issue where overwriting an existing save would fail
 Fixed memory crash with container menu
 Fixed infinite loop with bookshelves
 Fixed issue where transforming back to human from werewolf would occasionally fail
 Bows and daggers will display properly when placed on weapon racks
 Fixed occasional audio issue that would play sound effects louder than intended
 Fixed bug related to hitching between cell boundaries
 Master Criminal achievement/trophy unlocks properly in French, German, Spanish and Italian
 Fixed issue where traps in Shalidor’s Maze would not work properly in French, German, Spanish and Italian versions

QUEST FIXES
 The Unusual Gem that was inside the Thalmor Embassy is now accessible after finishing “Diplomatic Immunity”
 In “Breaching Security”, the quest token is no longer required to receive a fortune reading from Olava the Feeble
 Fixed issue where Galmar would not complete Joining the Stormcloaks properly if “Season Unending” was an active quest
 Fixed issue where starting “Season Unending” after finishing “Joining the Stormcloaks” would prevent “The Jagged Crown” from starting properly
 Fixed issue where progressing through “Message to Whiterun” while “Season Unending” was still open would block progression for both quests
 In “Arniel’s Endeavor”, fixed issue where a quest journal would trigger multiple times
 In “Forbidden Legend”, the amulet fragment can no longer disappear after player leaves a dungeon without taking it
 Fixed rare issue in “Forbidden Legend” where killing Mikrul Gauldurson while sneaking would make his corpse unaccessible
 In “The White Phial”, the phial can no longer disappear if player leaves dungeon without taking it
 “The White Phial” will now start properly if player already has a briar heart in their inventory
 Player can no longer get stuck in Misty Grove after completing “A Night to Remember”
 Fixed issue where leaving Riften during “A Chance Arrangement” would prevent quest from progressing
 In “Darkness Returns”, a door in Twilight Sepulcher will properly open if the player leaves the dungeon for an extended period of time before completing the quest
 In “Revealing the Unseen”, if the player leaves the Oculory for an extended period of time after placing the focusing crystal and returns, the quest will proceed correctly
 “Onmund’s Request” will now start properly if player has already found Enthir’s staff before receiving this quest
 Fixed instance where Tonilia would stop buying stolen items and also would not give Guild Leader Armor
 “Repairing the Phial” will start properly if player already has unmelting snow or mammoth tusk in their inventory
 Finding Pantea’s Flute before speaking with Pantea no longer prevents her quest from updating
 In “The Break of Dawn”, fixed rare instance where a quest object would spawn incorrectly on the Katariah during Hail Sithis
 Fixed rare issue in “The Mind of Madness” where player is unable to equip the Wabbajack
 Fixed issue in “Pieces of the Past” where Mehrunes Dagon’s Razor will not trigger properly if player leaves the cell for extended period of time before activating it
 “Blood’s Honor” will start properly if you visited and completed Driftshade and an extended period of time passes before starting the quest.
 Fixed rare issue where “Dampened Spirits” would not start properly
 Fixed issue where player would be unable to become Thane of Riften if they purchased a home first
 Fixed issue where killing guards in Cidhna Mine would block progression for “No One Escapes Cidhna Mine”
 Fixed numerous issues with “Blood on the Ice” not triggering properly
 In “Blood on the Ice”, Calixto can now be killed if player owns a house in Windhelm
 In “The Cure for Madness”, killing Cicero then resurrecting him no longer impedes quest progress
 Fixed rare issue in “To Kill an Empire” where an NPC would fail to die properly
 Clearing Knifepoint Ridge before starting “Boethiah’s Champion” no longer prevents quest from starting.

last 10 comments:
Csimbi(10:14 PM CET - Feb,02 2012 )
So, no toolset?

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