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Battlefield 3 Multiplayer Performance and IQ Review - tech|
| (hx) 11:00 AM CET - Nov,23 2011 | The chaps over at HardOCP have posted their Battlefield 3 Multiplayer Performance and IQ Review. Here's an excerpt:
Throughout all of our testing it was apparent that the NVIDIA GPU based video cards were providing better performance and more enjoyable gameplay than the AMD GPU based video cards. There were no instances that we found where any AMD card provided better gameplay performance than it's NVIDIA counterpart. We also experienced an issue which we believe to be driver related with all AMD video cards. We experienced an extremely noticeable lag any time there was a large amount of debris flying around, explosions from missiles, grenades or vehicles, or buildings in the environment being destroyed. This was not present on any of the NV based GPUs.
The NVIDIA GeForce GTX 580 SLI and AMD Radeon HD 6970 CFX were both able to play Battlefield 3 Multiplayer at 2560x1600 with FXAA High, 16X AF, and all Ultra in-game graphics options with HBAO selected. They performed 12-16 average FPS above our 60 average FPS goal with maxed settings and were both enjoyable. In the Apples-to-Apples tests the AMD Radeon HD 6970 CFX had a 1 FPS advantage but the lag during explosions was much more evident than during highest playable settings testing, thus providing a worse gameplay experience.
The NVIDIA GeForce GTX 580 and AMD Radeon HD 6970 both performed within .2 FPS of each other at 1920x1200 with 16X AF, FXAA High and all Ultra in-game settings including HBAO. The NVIDIA GeForce GTX 580's performance was favorable without the lag that all AMD cards experienced.
Both the AMD Radeon HD 6950 and NVIDIA GeForce GTX 570 mimicked the GTX 580 and HD 6970 with one difference. They both required Ambient Occlusion to be turned down from HBAO to SSAO. After applying this change the NVIDIA GeForce GTX 570 performed 1.8 average FPS faster than the AMD Radeon HD 6950 at 60.7 FPS.
The NVIDIA GeForce GTX 560 Ti had more power than the AMD Radeon HD 6870. Both video cards were playable at 1680x1050 and 16X AF, FXAA High, all Ultra in-game settings. The NVIDIA GeForce GTX 560 Ti was able to handle SSAO while the AMD Radeon HD 6870 required Ambient Occlusion turned completely off. During Apples-to-Apples testing the AMD Radeon HD 6870 fell to 38.5 average FPS with high amounts of lag.
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last 10 comments: | Tom | (02:38 AM CET - Nov,25 2011 ) | | I play 2048x1152 maxxed out everything with no video lag what so ever. Figures ATI is crap and you have to turn stuff off. I have no need or use for SLI or stupid resolutions that next to nobody plays with. | |
| Baconnaise | (07:24 PM CET - Nov,25 2011 ) | The last SLi setup I had was the two 8800gtx's and I don't plan on doing it again. I honestly feel you're better off spending that five hundred bucks or so a couple decent SSD's and striping them to increase your performance. The gtx465 and the other a 460 series. They really convinced me that mid range nvidia cards are the way to go in most of my comps. One kids comp has a 465 and a 460 and they run skyrim on ultra everything maxed. The way things are going with consoles there really seems like no reason to keep the higher end cards for PC as very little will tax it.
What cost is easier to absorb in upgrading anyways? I can upgrade those cards for about 100-150 depending on rebates and specials every couple years or even a year. | |
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