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Rift review - briefly|
| (hx) 05:19 PM CET - Mar,17 2011 | PC Gamer has posted a review of Trion Worlds' new MMORPG, Rift. The verdict: 85/100!
Once you hit the level cap a new set of quests open up (some of which require raids of 10 or more players to complete), and all of the lower-level instances are revamped and scaled up with additional bosses and rewards like tokens used to purchase specialized gear. They don’t feel all that different from their low-level counterparts, but the incentives make them worth replaying—especially for anyone looking to compete in Rift’s player-vs-player instanced battlegrounds, called Warfronts.
Until level 50, three different Warfronts are available, providing their own takes on Capture Point, CTF, and keep-away. The fourth Warfront, Battle for Port Scion, is only available to level 50 characters, and it’s a PvP fan’s dream. Set in an enemy-occupied city, players earn points by completing objectives, defeating powerful, high-level NPCs, and summoning great allies, all the while doing battle with other players. Here’s the kicker: killing the enemy faction doesn’t actually help your team towards the 1,000-point goal. This emphasis on teamwork over ganking leads to more strategic battles—an accomplishment that other PvP-focused MMOs should really take to heart.
Virtually all of Trion’s concepts in Rift have paid off, and instead of turning out cheap or punishing, these features help make Rift’s world feel epic and rewarding. Rifts are undoubtedly the best execution of public quests to date. They make exhilarating experiences like slaying massive golems from the Plane of Earth part of the daily routine, and the massive, zone-wide events feel unlike anything I’ve experienced playing an MMO. The core experience of the MMORPG hasn’t been reinvented, but arguably that’s a good thing. Rift’s ideas build on the concepts of MMOs that have come before it, creating a refined game that can stand with the best of the genre.
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last 10 comments: | gx-x | (07:01 PM CET - Mar,17 2011 ) | one can give a verdict to an MMORPG only after a few months. How can someone say that game has enough in it to pay off in the long run after playing it for a week? (which IS one of the most important things for an MMORPG with starting client price + monthly fee).
It's like playing 2 levels of some game, give it 8/10 score, later you find out that when you see 2 levels - you've seen them all. | |
| Koogle | (08:15 PM CET - Mar,17 2011 ) | I've heard about it haven't bothered to investigate, but wtf is wrong with site like PC gamer providing a review and screenshots, and first screenshot of the game I've seen yet with a user interface shot, doesn't even fucking have a link to the fullsize screenshot.
silly pc gamer :roll:
I only played wow because of the rich customization and addons that were developed for it, after finishing and doing pvp for a bit I lost interest. And that was years ago, so what has RIFT to offer think I'll just check youtube for an actual gameplay video. | |
| gx-x | (09:07 PM CET - Mar,17 2011 ) | what I meant is, for instance, I liked this darkspore beta. First beta test weekend was like "wow, this shit is cool!", second weekend it was still ok, third weekend I got so bored after two hours that I uninstalled the beta. And I had something like ~15 hours of gameplay all together.
Now, imagine if I wrote a review and a gave a score after first weekend, and then after third. Reviews would be completely different, and yet, both would be too biased. I would need to play the game for at least another 100 hours to get somewhere in the middle, see a few patches etc. and THEN I could write something worth while.
but I guess some reviews must come sooner rather than latter to make game sales...That's why I don't give a crap about game reviews in general. I am all like yahtzee until I see the game for myself lol :) | |
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