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Battlefield 3 in PC Games: 8 pages preview - preview|
| (hx) 02:34 AM CET - Mar,01 2011 | 
French gaming magazine, PC Jeux has featured Battlefield 3 (thanks PlanetBattlefield) in their March 2011 issue. NoFrag has a summary of the information, except it is all in French. Google Translate helps:
The headset tells you that you must immediately join the
hideout not far to attend the briefing. It's beautiful, it's moving
well and the immersion is total/full. The reporter found the PC Games
Frosbite Engine 2.0 more impressive than the ID Tech 5 and the
CryEngine 3. He compares the received slap with Crysis in 2007, nothing
less. Back to the mission : briefing is finished now and we need to
move and kill all those nasty. Ouch, that's a bad start: just out of
the briefing, a teammate to take a bullet from an enemy sniper hided up
in the next building.
Some info in bulk:
* The Frosbite 2.0 was already in development when the first
Bad Company (released in June 2008) was still in production.
* When an explosion take place close to the player, he is
projected on the ground (it looks like that is not scripted). When the
player is under fire, our character blink (?) and the view is cloudy.
* The base of body awareness is Mirror's Edge's, which was
subsequently improved. 3P animations comes from FIFA and NBA Street
licenses.
* The environment should be varied: plains, woods, night
scenery (not to mention Paris, New York and of course the Middle East)
* DICE will release a game where the player has the feeling
of playing as a soldier, while alternating phases of intense fighting
with other much quieter moments. A bit like F.E.A.R. 1 (and quite the
opposite of Call of Duty)
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