Gameguru Mania Updated:05:35 PM CEST Jun,04
AR Wallet

66 lottery login

91 club

okwin

bdg game

55 club

Playbonus.ca
CONTACT
Please e-mail us if you have news.

(c) 1998-2026 Gameguru Mania
Privacy Policy statement
SEARCH:
 Might and Magic: Heroes VI Gameplay - Combat - movie
(hx) 08:29 PM CET - Feb,25 2011
Ubisoft has released a new trailer of Might & Magic Heroes VI showcasing this sequel in the works at Black Hole Entertainment and set to be available worldwide on Windows PC in March 2011.

last 10 comments:
gx-x(10:49 PM CET - Feb,25 2011 )
i hope there will be an option to speed up animations by at least 3x or even 5x. If I wanted to look at beautiful animations, I would watch pixar clips or something...Hommos are about strategy, and VI better be a good one, they have big shoes to fill after Kings Bounty...

zarlin(12:30 AM CET - Feb,26 2011 )
gx-x> i hope there will be an option to speed up animations by at least 3x or even 5x. If I wanted to look at beautiful animations, I would watch pixar clips or something...Hommos are about strategy, and VI better be a good one, they have big shoes to fill after Kings Bounty...

well if things are to slow for you then go "auto combat" why the rush , enjoy it

gx-x(12:51 AM CET - Feb,26 2011 )
That's not the point, I want to play, not to watch...Auto combat is not playing...Point of the game is not to watch what happens but to control and master what happens. This usually implies that you already know what you are going to do and are eager to do it, thus making long animations pauses are not preferable.

In my last run of King's bounty, I played "no loss" game on hard using only one stack of units, which, for most of time till early mid-game was only one black dragon. Some battles take over 80 turns, watching animations every turn would make a battle last 3 or 4 hours ;)

All comments
 Add your comment (free registration required)