Frostbite 2 engine real-time radiosity video - tech
(hx) 11:58 PM CET - Feb,07 2011
DICE's, Johan Andersson posted a video and slides from their Frostbite 2 talk at SIGGRAPH'10. The video shows some of the tech we will most likely see in Battlefield 3.
A presentation by Per Einarsson from DICE and Sam Martin from Geomarics. The presentation focuses on the implementation and use of Enlighten, a middleware toolkit for computing real-time radiosity from Geomarics. It demonstrates how the technology is used by its integration into the Frostbite 2 game engine. It demonstrates how the workflow, content pipelines and run-time systems are greatly increased with the help of Enlighten to achieve real-time radiosity for use in video games.
last 10 comments:
th4t1guy
(03:11 AM CET - Feb,08 2011 )
I hope the part at 1:50 doesn't represent the size of a typical BF3 map...