Epic Games, makers of titles like Gears of War 2 and Unreal
Tournament 3, have released a new trailer featuring the enhancements
made to that other thing they make: the Unreal engine. In related news,
Epic has also released the November 2010 edition of its Unreal
Development Kit. The kit--which is available for free here
last 10 comments:
gx-x
(05:51 AM CET - Nov,25 2010 )
Like watching 3 year old cryengine 1 presentation all over again, but with less details, some FPS issues and with no AA support...
Nosferatu
(09:49 AM CET - Nov,25 2010 )
This is such an amazing tech demo, how can you even compare the two?
hairball2
(12:12 PM CET - Nov,25 2010 )
shut up, now let go and frag some trees
Sabot
(01:35 PM CET - Nov,25 2010 )
Thing is, all these tech demos always display boring lights,water, diffussion/depth of field but NEVER,EVER a whole destructible environment. Decades go by and they still insist in showing pretty little environmental effects on each-supposed- new engine.....sigh.
There is absolutely no difference between what i have seen in that vid at that hasn't already been done in games like Castlevania,Uncharted etc,etc on a bloody console.
After the lying shit that came out of Crysis -destructable environments, my ass! Can't even blow a hole in the sand, zero bullet holes in vehicles, tyres that just explode and vapourise.
Gamers must spend hours just looking at reflective water, light beams/halos and moving grass/leaves. Wtf that has to do with actual gameplay is not my cup of tea. Great story and emmersive gameplay are more important.
Got to justify expensive graphic cards i suppose...
gx-x
(03:04 PM CET - Nov,25 2010 )
Nosferatu> This is such an amazing tech demo, how can you even compare the two?
let me see, I made a mistake, I meant Crysis 1 which is obviously CryEngine 2, not 1 like I wrote before. My bad.
Tom
(03:49 PM CET - Nov,25 2010 )
What Stumpus says...A-1 :lol: :wink:
gx-x
(04:24 PM CET - Nov,25 2010 )
graphics and effects are there as means to set up an atmosphere in the game. At least that's how they should be used. Just like sounds and music. Those things make it easier to "tell a story" or contribute to already good story and gameplay. But, the gameplay is what we lack these days.
Thudo
(05:14 AM CET - Nov,26 2010 )
Agreed, Stumpus.. they must either being having some technical issues with true real-time terrain deformation OR the gameplay would simply not suit terrain which can literally be all destroyed. I guess ONE rational not to include it is if a player accidentally destroys a linear path which is required to complete the game then this would circumvent the mappers of the game. Also, if you fired a rocket at a cliff and the debri came down and covered you (or killed you) that would suck. hehe.. Dunno.. I'm sure technically they could do it since Red Faction's G-Mod back in the early '00s but was shelved because in some cases on a map it either trapped or killed players.