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 Assassin's Creed to get co-op - 'eventually' - interview
(hx) 01:20 PM CET - Nov,02 2010
Assassins Creed: Brotherhood will ship with a two-years-in-development multiplayer component, but a cooperative mode evades still. It is, however, something the developer has plans for down the road. In interview with GamesRadar, Brotherhood's game director Patrick Plourde said he believes there will 'definitely be co-op in the brand.' But when? 'Eventually.'
GR: Okay, what about this. We already played a mission in Brotherhood where there’s a brief co-op (with AI) bit of platforming with Lucy. In a later Assassin’s Creed, might a separate player control her?

PP: I think eventually there will definitely be co-op in the brand. For this one, we focused first and foremost on the validation for multiplayer – and the templar angle was interesting. In campaign, co-op comes with a lot of challenge. At GDC the Saint’s Row guys were like: ‘if you want your game to have co-op – especially in a sandbox – you need to build it from the ground up.’ They’re right – it’s a couple of years of turnaround to make sure co-op would work. With Brotherhood we were expanding the brand, but we also have the quiet confidence that we’re successful enough to take our time. That’s super liberating – we have great ideas, but we can put some of them on the backburner for the time being then – next time round – revisit some of those old ideas.
Assassin's Creed: Brotherhood is out for Xbox 360 and PlayStation 3 in November; the 16th in NA, 19th in EU. The PC version follows next year.

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