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 Batman: Arkham City Interview - interview
(hx) 11:32 PM CEST - Oct,03 2010
CVG has posted an interview with Rocksteady's Sefton Hill on Batman: Arkham City. Here's a taster:
Did you ever consider making the game more open world?

We don't want to define Arkham City as an open world or linear experience. While the backbone is still the strong main narrative, there'll also be many character-driven sub-plots to reward gamers who explore the streets. These optional side aspects will flesh out the story and show how many of Gotham's greatest villains have adapted to life inside a new facility. So, overall, there are elements of both a linear story and more open world adventure.

I believe this combination will give the game a completely unique feel while remaining unmistakably authentic to Batman.

How have you refined the Detective mode for the sequel?

As with nearly every area of the game, we're enhancing it. One example is the criminal database coupled with the new interrogation mechanic. The Riddler continues to taunt the Dark Knight with mind-bending puzzles and exploration challenges, but the location of his biggest secrets are known only to him and people he's told. Rather than unlocking their locations using maps, Batman will be able to scan a gang of thugs to find a potential informant. This is the guy you need to question, but first you'll have to take down all the other gang members while sparing the one you want. That can be tough when Batman's in a seamless FreeFlow combo chain.

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