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Deus Ex: Human Revolution Interview - interview|
| (hx) 12:08 AM CEST - Sep,13 2010 | PSM3 has interviewed director Jean
Francois Dugas about Deus Ex: Human Revolution and its place in the
franchise and FPS/RPG genre.
Does that mean hardcore PC gamers can call it 'consolified'?
Absolutely not. I think PC is a great platform, but I think consoles
are a great platform, too. Back in the '90s, games on the two platforms
were very different, but I think these days it's all about bringing
things together - movies, TV, music - they're all converging in the
same places for everyone to access. I see it as convergence, and it's
the same for games.
We didn't think, 'Oh, it's coming to console; it has to be easy'. We
can have a very deep experience, but it's important that if you want to
just jump in to it, you can jump in to it. It's not about removing
complexity or cutting possibilities: it's about the way the complexity
is introduced.
Deus Ex has been around for so long; why has nobody done a
good job of imitating it until now?
Because... God... making a game like that is a great challenge. It's
fantastic and exciting but it's a lot of work and you need a very
dedicated team. You need so many systems and all of those systems need
to talk together. You often have to produce maps before the systems are
functional, so you'll have routes play-testers can't explore because
they can't move boxes or something. And then you'll have to balance the
augmentations so that every player gets to experiment and nobody ever
gets stuck. You have to iterate and iterate and iterate. It's a
challenge. It's a big challenge!
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last 10 comments: | Sabot | (05:09 PM CEST - Sep,14 2010 ) | Dragon Age, is a perfect example of how good an RPG can be on console.
Those that clasify the console as a being incapable of producing anything as good as the PC are idiots. With the console -which is obviously a PC minus mouse/keyboard. The working the controller into the interface etc is better than PC in many respects and less clunky. The main thing is about gameplay, the system specs on PC nowadays for RTS/RPG is bordering on rediculous. No one describes footprints/explosions etc when they talk about RPG or RTS, it's MAINLY about the story and it's quality, what you can DO in the game.
Diablo et al, was unique and sold millions because of it's low specs and easy to pick up interface. The last Deus Ex on PC was utter piss! The specs a joke and had as much empathy as a carcase. Nothing to do with console, just crap input and a tired and dead franchise.
I fail to see how revitalising it will spupercede the original? Only those that never played it will embrace it. Be it on PC and console or bloody Iphone, it's the story that counts.
Dungeon Seige III is coming out on Console along with Dragon Age 2, Fallout Las Vegas. It's just people trying to justify spending thousands to play the same game on PC that <cough> spit the dummy. | |
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