Go behind the scenes of F.E.A.R. 3 to discover 'what Day One Studios learned from Monolith.' F.E.A.R. 3 was originally slated to hit on October 20th, 2010 but Warner Bros Interactive Entertainment has decided to push it off till some point in 2011. No new release date has been announced.
last 10 comments:
psolord
(01:05 PM CEST - Sep,03 2010 )
At 1:02 "better experience for the consumer" not "the player". That says a lot I believe.
At least they care, even so, for the consumer. If it was an EA stuff talking, he would say "for the fucktard".
Renton
(04:08 PM CEST - Sep,03 2010 )
psolord> At 1:02 "better experience for the consumer" not "the player". That says a lot I believe.
At least they care, even so, for the consumer. If it was an EA stuff talking, he would say "for the fucktard".
Haahaahahaha!!!! So damn true that actually makes me cry.
Koogle
(08:12 PM CEST - Sep,03 2010 )
Someone should let them Mech-Combat doesn't exactly inspire someone with a sense of FEAR! Infact very little about FEAR2 was good, overdone shader effects, dumbing down of just about everything for the console audience, it makes me think it was all done just to impress the board monkeys with more flashy demos, who probably didn't even play the fucking game even with a noob pad.
FAIL3 should have taken a better look at its original game and improved things from that point, not from FEAR2 where it went to crap, before the even bigger design by committee wreckers got in on it.
I guess I'm not not a consumer, maybe they should up their targets at making it a better for the gaming connoisseur instead.