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QUAKE LIVE Patched - patch|
| (hx) 02:51 AM CEST - Sep,02 2010 | A new patch for Quake Live, the web browser-powered remake of the awesome Quake 3 Arena, has been released.
General Changes
- Player Invite System - You can now invite players to join you in-game
and/or accept fellow players invites. We have added a right-click
context menu on the friends list which provides up to three options to
perform on a friend: View Profile, Invite to Match, Join Match.
- Invite Monitor - Added the "Invite Monitor" which appears above the
Duel Detective when you have pending match invitations. When you have
invites pending you can click on the Invite Monitor to show a listing
of all your pending invites in the server browser. This can be
especially useful when you have a large number of pending invites to
choose from.
- Blocked Player Improvements - All chat from players on your 'Blocked
Players' list is now muted. This includes both in-game chat (chat, team
chat, attacker chat, targeted chat) and XMPP chat (friends list chat,
tell_buddy chat).
- Relaxed Spawn System - Minor adjustment to the spawn system
algorithms, in many cases one additional spawn point will be included
in the list of available spawn points. Further testing and improvements
are planned.
- Global Broadcast Announcement System - Added support for delivering
broadcast messages from the backend system to all users online. This
will be used to inform players of important system information, such as
when the site will be going down for maintenance.
- Match Browser Optimizations - Improved the performance of the Match
Browser by limiting the number of requests it needs to make to the
backend when hovering over matches. In the general case this change
makes it so there are 1/6th as many backend requests made.
- Rich Presence Data - Increased the responsiveness of friends in-game
icons. The method of reporting changes in status have been highly
optimized and now update 'live'.
- Improved Server Daemon - Improved the way that running servers are
tracked in the backend to be more efficient and scalable. This should
resolve problems users were experiencing about non-existent servers
showing up in the match browser.
- Punkbuster Update - Evenbalance has made improvements that may result
in a reduced amount of communication failure and duplicate cd-key
related kicks.
- Firefox 3.6.3+ Support - Fixed plug-in issues with newer versions of
Firefox on Windows.
Start a Match System (this system is in limited beta and is not widely
available yet)
- Match Visibility Modes - Added support for running private matches in
multiple access modes: Public (all players), Friends Only, and
Invitation only. The server will only be visible on the match browser
to players who have access to join.
- Server Invite System - Added support for choosing friends who should
be sent an automatic invite when the match has started.
- Custom Map Rotation - Added support for setting up a map rotation to
be played on your private server.
- Improved Error Handling - Improved error handling in match startup so
that users are informed why a match may have failed to start (Data
Center overloaded, for example).
- Vicinity Locator - Added support for choosing "In My Vicinity" as a
match startup location which will automatically choose an ideal data
center based on your current GEOIP location.
- Optimized Game Invitation Strings - Join URL invite string length
reduced for efficiency.
- Tiered Permission Groups - Organizations may spawn multiple servers
at once without joining into matches. Individuals may spawn one server
at a time and the server becomes available for others to join once the
owner has joined the server.
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