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StarCraft II Beta Patch 14 v0.16.0.15580 - patch|
| (hx) 07:40 PM CEST - Jun,02 2010 | Here are the new patch #14 notes for Blizzard's StarCraft 2 Beta. Remember Blizzard will be shutting down Beta after the 7th to get prepare for the launch on July 27th.
We would like to thank everyone for taking part in the StarCraft II
beta. Your contributions to the beta process have been enormous. Each
game and every player who has been actively participating has made an
impact on the ongoing balance of the game and every game played has
brought to light any possible strengths and weaknesses of the various
units and races.
While we are getting to the end of this phase of the beta, we still
need your participation and feedback for our latest balance changes in
patch 14. As we have in previous reports, we have taken the time to
explain a bit more about the changes that have been made and our
thoughts on them.
Viking - Ground damage decreased from 14 to 12.
The Viking’s damage has been reduced to make them a little
less effective on the ground. Massed Vikings were a little too powerful
in a few late game scenarios. Vikings have also become very dominant in
terran vs. terran matches and we are testing to see if a small damage
reduction will make some other units more viable.
Archon - Build time decreased from 17 to 12.
Archons can now merge a little faster so “mid battle
merges” will be a little bit more practical.
Ultralisk - Anabolic Synthesis upgrade removed. - Health increased from
450 to 500.- Speed increased from 2.25 to 2.9531.
Ultralisks have been buffed to include their speed upgrade as by
default and to give them a little more endurance in big fights. This
may or may not be enough to get the Ultralisk ultimately where we want
him to be. We will continue testing going forward.
Infestor- Burrowed move speed increased from 1 to 2.- Peristalsis
upgrade removed.
Roach - Organic Carapace upgrade removed.- Tunneling Claws now also
increases burrowed regeneration rate from 5 to 10.
There are many different upgrades on the zerg, the Roach and the
Infestor both had three upgrades. We are reducing and combining these
upgrades so the units get a little bit more powerful or so that you
have to buy fewer upgrades to complete your units. We have also reduced
the cost of several energy abilities on the Zerg that didn’t
see a lot of use. We will continue to monitor these abilities moving
forward.
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